Paper Mario DX
Paper Mario (N64) modding
 
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1E.c
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1#include "animation_script.h"
2
4 as_SetRotation(1, 0.0, 0.0, 0.0)
5 as_SetPos(1, 0, 0, 0)
6 as_SetScale(1, 1.0, 1.0, 1.0)
7 as_SetRotation(2, 0.0, 0.0, -9.33)
8 as_SetPos(2, 68, 0, -21)
9 as_SetScale(2, 1.0, 1.0, 1.0)
10 as_SetRotation(3, 0.0, 0.0, -9.33)
11 as_SetPos(3, 52, 19, -21)
12 as_SetScale(3, 1.0, 1.0, 1.0)
13 as_SetRotation(4, 0.0, 0.0, 20.665)
14 as_SetPos(4, 44, 24, -21)
15 as_SetScale(4, 1.0, 1.0, 1.0)
16 as_SetRotation(5, 0.0, 0.0, 0.67)
17 as_SetPos(5, 69, -19, -20)
18 as_SetScale(5, 1.0, 1.0, 1.0)
19 as_SetRotation(6, 0.0, 0.0, 90.665)
20 as_SetPos(6, 77, 24, -20)
21 as_SetScale(6, 1.0, 1.0, 1.0)
22 as_SetRotation(7, 0.0, 0.0, 140.67)
23 as_SetPos(7, 58, 46, -20)
24 as_SetScale(7, 1.0, 1.0, 1.0)
25 as_SetRotation(8, 0.0, 0.0, 35.67)
26 as_SetPos(8, 43, 51, -20)
27 as_SetScale(8, 1.0, 1.0, 1.0)
28 as_Wait(1)
29 as_SetPos(3, 52, 18, -21)
30 as_SetPos(4, 46, 22, -21)
31 as_SetRotation(6, 0.0, 0.0, 93.165)
32 as_SetPos(6, 76, 24, -20)
33 as_SetRotation(7, 0.0, 0.0, 145.665)
34 as_SetPos(8, 44, 49, -20)
35 as_Wait(1)
36 as_SetPos(3, 52, 17, -21)
37 as_SetPos(4, 47, 20, -21)
38 as_SetRotation(6, 0.0, 0.0, 95.665)
39 as_SetRotation(7, 0.0, 0.0, 150.665)
40 as_SetPos(7, 58, 45, -20)
41 as_SetPos(8, 46, 48, -20)
42 as_Wait(1)
43 as_SetPos(3, 52, 18, -21)
44 as_SetPos(4, 46, 22, -21)
45 as_SetRotation(6, 0.0, 0.0, 93.165)
46 as_SetRotation(7, 0.0, 0.0, 145.665)
47 as_SetPos(7, 58, 46, -20)
48 as_SetPos(8, 44, 49, -20)
49 as_Wait(1)
51 as_SetPos(3, 52, 19, -21)
52 as_SetPos(4, 44, 24, -21)
53 as_SetRotation(6, 0.0, 0.0, 90.665)
54 as_SetPos(6, 77, 24, -20)
55 as_SetRotation(7, 0.0, 0.0, 140.67)
56 as_SetPos(8, 43, 51, -20)
57 as_Wait(1)
59 as_End
60};
AnimScript LavaPiranha_ModelScript_1E
Definition 1E.c:3
#define as_Wait(time)
s16 AnimScript[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define as_EndLoop