Paper Mario DX
Paper Mario (N64) modding
 
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Clubba.h
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1#include "common.h"
2#include "sprite/npc/WorldClubba.h"
3
4#define CLUBBA_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 5, \
8 .itemDrops = { \
9 { ITEM_SUPER_SHROOM, 10, 0 }, \
10 }, \
11 .heartDrops = STANDARD_HEART_DROPS(3), \
12 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
13 .minCoinBonus = 2, \
14 .maxCoinBonus = 3, \
15}
16
17#define CLUBBA_ANIMS \
18{ \
19 .idle = ANIM_WorldClubba_Anim02, \
20 .walk = ANIM_WorldClubba_Anim03, \
21 .run = ANIM_WorldClubba_Anim04, \
22 .chase = ANIM_WorldClubba_Anim04, \
23 .anim_4 = ANIM_WorldClubba_Anim02, \
24 .anim_5 = ANIM_WorldClubba_Anim02, \
25 .death = ANIM_WorldClubba_Anim0C, \
26 .hit = ANIM_WorldClubba_Anim0C, \
27 .anim_8 = ANIM_WorldClubba_Anim11, \
28 .anim_9 = ANIM_WorldClubba_Anim12, \
29 .anim_A = ANIM_WorldClubba_Anim07, \
30 .anim_B = ANIM_WorldClubba_Anim08, \
31 .anim_C = ANIM_WorldClubba_Anim01, \
32 .anim_D = ANIM_WorldClubba_Anim02, \
33 .anim_E = ANIM_WorldClubba_Anim02, \
34 .anim_F = ANIM_WorldClubba_Anim02, \
35}
36
37// used in omo_04, anim_C is different
38#define CLUBBA_ANIMS_ALT \
39{ \
40 .idle = ANIM_WorldClubba_Anim02, \
41 .walk = ANIM_WorldClubba_Anim03, \
42 .run = ANIM_WorldClubba_Anim04, \
43 .chase = ANIM_WorldClubba_Anim04, \
44 .anim_4 = ANIM_WorldClubba_Anim02, \
45 .anim_5 = ANIM_WorldClubba_Anim02, \
46 .death = ANIM_WorldClubba_Anim0C, \
47 .hit = ANIM_WorldClubba_Anim0C, \
48 .anim_8 = ANIM_WorldClubba_Anim11, \
49 .anim_9 = ANIM_WorldClubba_Anim12, \
50 .anim_A = ANIM_WorldClubba_Anim07, \
51 .anim_B = ANIM_WorldClubba_Anim08, \
52 .anim_C = ANIM_WorldClubba_Anim02, \
53 .anim_D = ANIM_WorldClubba_Anim02, \
54 .anim_E = ANIM_WorldClubba_Anim02, \
55 .anim_F = ANIM_WorldClubba_Anim02, \
56}
57
58#define CLUBBA_MACE_HITBOX(npcID) \
59{ \
60 .id = npcID, \
61 .settings = &N(NpcSettings_Clubba_Hitbox), \
62 .pos = { NPC_DISPOSE_LOCATION }, \
63 .yaw = 0, \
64 .flags = ENEMY_FLAG_IGNORE_WORLD_COLLISION | ENEMY_FLAG_IGNORE_ENTITY_COLLISION | ENEMY_FLAG_FLYING | ENEMY_FLAG_NO_DROPS, \
65 .drops = NO_DROPS, \
66 .animations = CLUBBA_ANIMS, \
67 .extraAnimations = N(ExtraAnims_Clubba_Hitbox), \
68}