Paper Mario DX
Paper Mario (N64) modding
 
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CrazyDayzee.h
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1#include "common.h"
2#include "sprite/npc/Dayzee.h"
3
4#define CRAZY_DAYZEE_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 15, \
8 .itemDrops = { \
9 { ITEM_MAPLE_SYRUP, 6, 0 }, \
10 { ITEM_HONEY_SYRUP, 4, 0 }, \
11 }, \
12 .heartDrops = STANDARD_HEART_DROPS(2), \
13 .flowerDrops = STANDARD_FLOWER_DROPS(4), \
14 .minCoinBonus = 0, \
15 .maxCoinBonus = 3, \
16}
17
18#define CRAZY_DAYZEE_ANIMS \
19{ \
20 .idle = ANIM_Dayzee_Anim01, \
21 .walk = ANIM_Dayzee_Anim02, \
22 .run = ANIM_Dayzee_Anim03, \
23 .chase = ANIM_Dayzee_Anim03, \
24 .anim_4 = ANIM_Dayzee_Anim01, \
25 .anim_5 = ANIM_Dayzee_Anim01, \
26 .death = ANIM_Dayzee_Anim08, \
27 .hit = ANIM_Dayzee_Anim08, \
28 .anim_8 = ANIM_Dayzee_Anim06, \
29 .anim_9 = ANIM_Dayzee_Anim07, \
30 .anim_A = ANIM_Dayzee_Anim01, \
31 .anim_B = ANIM_Dayzee_Anim01, \
32 .anim_C = ANIM_Dayzee_Anim01, \
33 .anim_D = ANIM_Dayzee_Anim01, \
34 .anim_E = ANIM_Dayzee_Anim01, \
35 .anim_F = ANIM_Dayzee_Anim01, \
36}