Paper Mario DX
Paper Mario (N64) modding
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CrystalKing.h
Go to the documentation of this file.
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#include "common.h"
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#include "sprite/npc/CrystalKing.h"
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#define CRYSTAL_KING_ANIMS \
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{ \
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.idle = ANIM_CrystalKing_Anim09, \
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.walk = ANIM_CrystalKing_Anim09, \
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.run = ANIM_CrystalKing_Anim09, \
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.chase = ANIM_CrystalKing_Anim09, \
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.anim_4 = ANIM_CrystalKing_Anim09, \
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.anim_5 = ANIM_CrystalKing_Anim09, \
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.death = ANIM_CrystalKing_Anim09, \
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.hit = ANIM_CrystalKing_Anim09, \
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.anim_8 = ANIM_CrystalKing_Anim09, \
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.anim_9 = ANIM_CrystalKing_Anim09, \
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.anim_A = ANIM_CrystalKing_Anim09, \
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.anim_B = ANIM_CrystalKing_Anim09, \
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.anim_C = ANIM_CrystalKing_Anim09, \
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.anim_D = ANIM_CrystalKing_Anim09, \
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.anim_E = ANIM_CrystalKing_Anim09, \
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.anim_F = ANIM_CrystalKing_Anim09, \
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}
src
world
common
enemy
CrystalKing.h
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