Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
ForestFuzzy.h
Go to the documentation of this file.
1#include "common.h"
2#include "sprite/npc/Fuzzy.h"
3
4#define FOREST_FUZZY_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 5, \
8 .itemDrops = { \
9 { ITEM_THUNDER_BOLT, 10, 0 }, \
10 }, \
11 .heartDrops = STANDARD_HEART_DROPS(2), \
12 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
13 .minCoinBonus = 0, \
14 .maxCoinBonus = 2, \
15}
16
17#define FOREST_FUZZY_ANIMS \
18{ \
19 .idle = ANIM_Fuzzy_Forest_Walk, \
20 .walk = ANIM_Fuzzy_Forest_Walk, \
21 .run = ANIM_Fuzzy_Forest_Run, \
22 .chase = ANIM_Fuzzy_Forest_Run, \
23 .anim_4 = ANIM_Fuzzy_Forest_Idle, \
24 .anim_5 = ANIM_Fuzzy_Forest_Idle, \
25 .death = ANIM_Fuzzy_Forest_Hurt, \
26 .hit = ANIM_Fuzzy_Forest_Hurt, \
27 .anim_8 = ANIM_Fuzzy_Forest_Run, \
28 .anim_9 = ANIM_Fuzzy_Forest_Run, \
29 .anim_A = ANIM_Fuzzy_Forest_Run, \
30 .anim_B = ANIM_Fuzzy_Forest_Run, \
31 .anim_C = ANIM_Fuzzy_Forest_Run, \
32 .anim_D = ANIM_Fuzzy_Forest_Run, \
33 .anim_E = ANIM_Fuzzy_Forest_Run, \
34 .anim_F = ANIM_Fuzzy_Forest_Run, \
35}