Paper Mario DX
Paper Mario (N64) modding
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Fuzzy.h
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#include "common.h"
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#include "sprite/npc/Fuzzy.h"
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#define FUZZY_DROPS \
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{ \
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.dropFlags = NPC_DROP_FLAG_80, \
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.heartDrops = STANDARD_HEART_DROPS(2), \
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.flowerDrops = REDUCED_FLOWER_DROPS(2), \
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.minCoinBonus = 0, \
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.maxCoinBonus = 1, \
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}
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#define FUZZY_ANIMS \
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{ \
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.idle = ANIM_Fuzzy_Walk, \
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.walk = ANIM_Fuzzy_Walk, \
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.run = ANIM_Fuzzy_Run, \
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.chase = ANIM_Fuzzy_Run, \
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.anim_4 = ANIM_Fuzzy_Idle, \
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.anim_5 = ANIM_Fuzzy_Idle, \
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.death = ANIM_Fuzzy_Hurt, \
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.hit = ANIM_Fuzzy_Hurt, \
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.anim_8 = ANIM_Fuzzy_Run, \
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.anim_9 = ANIM_Fuzzy_Run, \
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.anim_A = ANIM_Fuzzy_Run, \
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.anim_B = ANIM_Fuzzy_Run, \
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.anim_C = ANIM_Fuzzy_Run, \
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.anim_D = ANIM_Fuzzy_Run, \
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.anim_E = ANIM_Fuzzy_Run, \
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.anim_F = ANIM_Fuzzy_Run, \
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}
src
world
common
enemy
Fuzzy.h
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