Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
GreenStompSwitch.c
Go to the documentation of this file.
1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/GreenStompSwitch_1.vtx.inc.c"
5#include "entity/model/GreenStompSwitch_2.vtx.inc.c"
6
7INCLUDE_IMG("entity/model/GreenStompSwitch_tex.png", D_0A000280_E625F0);
8INCLUDE_PAL("entity/model/GreenStompSwitch_tex.pal", D_0A000300_E62670);
23
24INCLUDE_IMG("entity/model/GreenStompSwitch_exclamationMark.png", D_0A0003D8_E62748);
25INCLUDE_PAL("entity/model/GreenStompSwitch_exclamationMark.pal", D_0A0004D8_E62848);
40
42 1.000000, 0.000000, 0.000000, 0.000000,
43 0.000000, 1.000000, 0.000000, 0.000000,
44 0.000000, 0.000000, 1.000000, 0.000000,
45 0.000000, 0.000000, 0.000000, 1.000000
46);
47
56 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
57 gsSP2Triangles(4, 5, 1, 0, 4, 1, 0, 0),
58 gsSP2Triangles(3, 2, 6, 0, 3, 6, 7, 0),
59 gsSP2Triangles(8, 9, 5, 0, 8, 5, 4, 0),
60 gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
61 gsSP2Triangles(12, 13, 11, 0, 12, 11, 10, 0),
62 gsSP2Triangles(14, 15, 13, 0, 14, 13, 12, 0),
63 gsSP2Triangles(7, 6, 15, 0, 7, 15, 14, 0),
64 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
65 gsSP2Triangles(17, 16, 20, 0, 17, 20, 21, 0),
66 gsSP2Triangles(21, 20, 22, 0, 21, 22, 23, 0),
67 gsSP2Triangles(19, 18, 24, 0, 19, 24, 25, 0),
68 gsSP2Triangles(25, 24, 26, 0, 25, 26, 27, 0),
69 gsSP2Triangles(28, 27, 26, 0, 28, 26, 29, 0),
70 gsSPVertex(&D_0A000080_E623F0[22], 2, 0),
71 gsSPVertex(&D_0A000080_E623F0[28], 4, 2),
72 gsSP2Triangles(1, 0, 4, 0, 1, 4, 5, 0),
73 gsSP2Triangles(5, 4, 2, 0, 5, 2, 3, 0),
75};
76
90
98
BSS s32 PopupMenu_SelectedIndex
Gfx Entity_GreenStompSwitch_LoadExclMark[]
Gfx Entity_GreenStompSwitch_RenderBase[]
Mtx Entity_GreenStompSwitch_mtx
Gfx Entity_GreenStompSwitch_Render[]
Gfx Entity_GreenStompSwitch_RenderMain[]
Gfx Entity_GreenStompSwitch_LoadTexture[]
Gfx Entity_GreenStompSwitch_RenderExclMark[]
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:237