Paper Mario DX
Paper Mario (N64) modding
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Hammer3Block.c
Go to the documentation of this file.
1
#include "common.h"
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#include "
include_asset.h
"
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#include "entity/model/Hammer3Block.vtx.inc.c"
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INCLUDE_IMG
(
"entity/model/Hammer3Block_face.png"
,
D_0A000280_E321B0
);
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INCLUDE_PAL
(
"entity/model/Hammer3Block_face.pal"
,
D_0A000380_E322B0
);
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Gfx
Entity_Hammer3Block_LoadTexture
[] = {
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gsDPSetTextureLUT
(
G_TT_RGBA16
),
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gsDPLoadTLUT_pal16
(0,
D_0A000380_E322B0
),
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gsSPTexture
(0xFFFF, 0xFFFF, 0,
G_TX_RENDERTILE
,
G_ON
),
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gsDPSetTextureDetail
(
G_TD_CLAMP
),
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gsDPSetTextureLOD
(
G_TL_TILE
),
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gsDPLoadTextureBlock_4b
(
D_0A000280_E321B0
,
G_IM_FMT_CI
, 16, 32, 0,
G_TX_MIRROR
|
G_TX_WRAP
,
G_TX_NOMIRROR
|
G_TX_CLAMP
, 4, 5,
G_TX_NOLOD
,
G_TX_NOLOD
),
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gsDPSetTexturePersp
(
G_TP_PERSP
),
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gsDPSetTextureFilter
(
G_TF_BILERP
),
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gsSPEndDisplayList
(),
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};
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Gfx
Entity_Hammer3Block_RenderBlock
[] = {
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gsDPPipeSync
(),
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gsSPDisplayList
(
Entity_Hammer3Block_LoadTexture
),
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gsSPClearGeometryMode
(
G_LIGHTING
),
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gsSPVertex
(
D_0A000000_E31F30
, 30, 0),
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gsSP2Triangles
(0, 1, 2, 0, 0, 2, 3, 0),
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gsSP2Triangles
(4, 0, 3, 0, 4, 3, 5, 0),
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gsSP2Triangles
(6, 7, 8, 0, 6, 8, 9, 0),
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gsSP2Triangles
(10, 11, 12, 0, 10, 12, 13, 0),
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gsSP2Triangles
(14, 15, 16, 0, 14, 16, 17, 0),
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gsSP2Triangles
(16, 18, 19, 0, 16, 19, 17, 0),
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gsSP2Triangles
(18, 20, 21, 0, 18, 21, 19, 0),
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gsSP2Triangles
(22, 23, 4, 0, 22, 4, 5, 0),
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gsSP2Triangles
(24, 25, 26, 0, 24, 26, 27, 0),
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gsSP2Triangles
(26, 28, 29, 0, 26, 29, 27, 0),
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gsSPVertex
(&
D_0A000000_E31F30
[28], 12, 0),
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gsSP2Triangles
(0, 2, 6, 0, 0, 6, 1, 0),
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gsSP2Triangles
(3, 7, 4, 0, 3, 4, 8, 0),
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gsSP2Triangles
(4, 5, 9, 0, 4, 9, 8, 0),
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gsSP2Triangles
(5, 10, 11, 0, 5, 11, 9, 0),
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gsSPEndDisplayList
(),
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};
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Gfx
Entity_Hammer3Block_Render
[] = {
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gsSPDisplayList
(
Entity_Hammer3Block_RenderBlock
),
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gsSPEndDisplayList
(),
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};
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
Entity_Hammer3Block_RenderBlock
Gfx Entity_Hammer3Block_RenderBlock[]
Definition
Hammer3Block.c:20
Entity_Hammer3Block_LoadTexture
Gfx Entity_Hammer3Block_LoadTexture[]
Definition
Hammer3Block.c:8
Entity_Hammer3Block_Render
Gfx Entity_Hammer3Block_Render[]
Definition
Hammer3Block.c:43
include_asset.h
INCLUDE_PAL
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
Definition
include_asset.h:30
INCLUDE_IMG
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Definition
include_asset.h:27
src
entity
model
Hammer3Block.c
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