Paper Mario DX
Paper Mario (N64) modding
 
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HitFloatingYellowBlock_gfx.c
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1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/HitFloatingYellowBlock_1.vtx.inc.c"
5#include "entity/model/HitFloatingYellowBlock_2.vtx.inc.c"
6
7extern unsigned char D_0A000C40_E47CF0[];
8extern unsigned char D_0A000440_E474F0[];
9
11 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
12 gsDPPipeSync(),
13 gsDPSetCycleType(G_CYC_1CYCLE),
14 gsDPLoadTextureBlock(D_0A000C40_E47CF0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
15 gsSPClearGeometryMode(G_LIGHTING),
16 gsSPVertex(D_0A000160_E47210, 24, 0),
17 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
18 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
19 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
20 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
21 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
22 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
23 gsDPPipeSync(),
24 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
25 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
26 gsSPEndDisplayList(),
27};
28
30 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
31 gsDPPipeSync(),
32 gsDPSetCycleType(G_CYC_1CYCLE),
33 gsDPLoadTextureBlock(D_0A000440_E474F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
34 gsSPClearGeometryMode(G_LIGHTING),
35 gsSPVertex(D_0A000000_E470B0, 22, 0),
36 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
37 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
38 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
39 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
40 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
41 gsSP2Triangles(20, 7, 6, 0, 20, 6, 21, 0),
42 gsDPPipeSync(),
43 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
44 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
45 gsSPEndDisplayList(),
46};
47
48INCLUDE_IMG("entity/model/HitFloatingYellowBlock_face1.png", D_0A000440_E474F0);
49INCLUDE_IMG("entity/model/HitFloatingYellowBlock_face2.png", D_0A000C40_E47CF0);
unsigned char D_0A000440_E474F0[]
Gfx Entity_HitFloatingYellowBlock_RenderBlock1[]
Gfx Entity_HitFloatingYellowBlock_RenderBlock2[]
unsigned char D_0A000C40_E47CF0[]
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define PM_CC_04
Definition macros.h:279