Paper Mario DX
Paper Mario (N64) modding
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Koopa.h
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#include "common.h"
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#include "sprite/npc/Koopa.h"
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#define KOOPA_ANIMS \
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{ \
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.idle = ANIM_Koopa_Idle, \
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.walk = ANIM_Koopa_Walk, \
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.run = ANIM_Koopa_Run, \
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.chase = ANIM_Koopa_Run, \
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.anim_4 = ANIM_Koopa_Idle, \
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.anim_5 = ANIM_Koopa_Idle, \
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.death = ANIM_Koopa_Still, \
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.hit = ANIM_Koopa_Still, \
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.anim_8 = ANIM_Koopa_Still, \
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.anim_9 = ANIM_Koopa_Still, \
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.anim_A = ANIM_Koopa_Still, \
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.anim_B = ANIM_Koopa_Still, \
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.anim_C = ANIM_Koopa_Still, \
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.anim_D = ANIM_Koopa_Still, \
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.anim_E = ANIM_Koopa_Still, \
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.anim_F = ANIM_Koopa_Still, \
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}
src
world
common
npc
Koopa.h
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