Paper Mario DX
Paper Mario (N64) modding
 
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Koopatrol.h
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1#include "common.h"
2#include "sprite/npc/WorldKoopatrol.h"
3
4#define KOOPATROL_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 5, \
8 .itemDrops = { \
9 { ITEM_SUPER_SHROOM, 10, 0 }, \
10 }, \
11 .heartDrops = STANDARD_HEART_DROPS(5), \
12 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
13 .minCoinBonus = 0, \
14 .maxCoinBonus = 3, \
15}
16
17#define KOOPATROL_ANIMS \
18{ \
19 .idle = ANIM_WorldKoopatrol_Anim01, \
20 .walk = ANIM_WorldKoopatrol_Anim04, \
21 .run = ANIM_WorldKoopatrol_Anim06, \
22 .chase = ANIM_WorldKoopatrol_Anim06, \
23 .anim_4 = ANIM_WorldKoopatrol_Anim01, \
24 .anim_5 = ANIM_WorldKoopatrol_Anim01, \
25 .death = ANIM_WorldKoopatrol_Anim10, \
26 .hit = ANIM_WorldKoopatrol_Anim10, \
27 .anim_8 = ANIM_WorldKoopatrol_Anim0C, \
28 .anim_9 = ANIM_WorldKoopatrol_Anim0B, \
29 .anim_A = ANIM_WorldKoopatrol_Anim0D, \
30 .anim_B = ANIM_WorldKoopatrol_Anim01, \
31 .anim_C = ANIM_WorldKoopatrol_Anim01, \
32 .anim_D = ANIM_WorldKoopatrol_Anim01, \
33 .anim_E = ANIM_WorldKoopatrol_Anim01, \
34 .anim_F = ANIM_WorldKoopatrol_Anim01, \
35}