2#include "sprite/player.h"
ApiStatus SetPlayerAnimation(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.