Paper Mario DX
Paper Mario (N64) modding
 
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MarioSalute.inc.c
Go to the documentation of this file.
1#include "common.h"
2#include "sprite/player.h"
3
4EvtScript N(EVS_MarioSalute) = {
5 Call(SetPlayerAnimation, ANIM_Mario1_Idle)
6 Wait(1)
7 Call(SetPlayerAnimation, ANIM_MarioW2_SpeakUp)
8 Wait(20)
10 End
11};
Bytecode EvtScript[]
ApiStatus SetPlayerAnimation(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:254
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217