Paper Mario DX
Paper Mario (N64) modding
 
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MontyMole.h
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1#include "common.h"
2#include "sprite/npc/MontyMole.h"
3
4#define MONTY_MOLE_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 10, \
8 .itemDrops = { \
9 { ITEM_HONEY_SYRUP, 10, 0 }, \
10 }, \
11 .heartDrops = STANDARD_HEART_DROPS(2), \
12 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
13 .minCoinBonus = 0, \
14 .maxCoinBonus = 1, \
15}
16
17#define MONTY_MOLE_AMBUSH_ANIMS \
18{ \
19 .idle = ANIM_MontyMole_Anim19, \
20 .walk = ANIM_MontyMole_Anim02, \
21 .run = ANIM_MontyMole_Anim03, \
22 .chase = ANIM_MontyMole_Anim03, \
23 .anim_4 = ANIM_MontyMole_Anim19, \
24 .anim_5 = ANIM_MontyMole_Anim19, \
25 .death = ANIM_MontyMole_Anim09, \
26 .hit = ANIM_MontyMole_Anim09, \
27 .anim_8 = ANIM_MontyMole_Anim19, \
28 .anim_9 = ANIM_MontyMole_Anim19, \
29 .anim_A = ANIM_MontyMole_Anim19, \
30 .anim_B = ANIM_MontyMole_Anim19, \
31 .anim_C = ANIM_MontyMole_Anim19, \
32 .anim_D = ANIM_MontyMole_Anim19, \
33 .anim_E = ANIM_MontyMole_Anim19, \
34 .anim_F = ANIM_MontyMole_Anim19, \
35}
36
37#define MONTY_MOLE_THROWER_ANIMS \
38{ \
39 .idle = ANIM_MontyMole_Anim01, \
40 .walk = ANIM_MontyMole_Anim02, \
41 .run = ANIM_MontyMole_Anim03, \
42 .chase = ANIM_MontyMole_Anim03, \
43 .anim_4 = ANIM_MontyMole_Anim01, \
44 .anim_5 = ANIM_MontyMole_Anim01, \
45 .death = ANIM_MontyMole_Anim05, \
46 .hit = ANIM_MontyMole_Anim05, \
47 .anim_8 = ANIM_MontyMole_Anim00, \
48 .anim_9 = ANIM_MontyMole_Anim00, \
49 .anim_A = ANIM_MontyMole_Anim00, \
50 .anim_B = ANIM_MontyMole_Anim00, \
51 .anim_C = ANIM_MontyMole_Anim00, \
52 .anim_D = ANIM_MontyMole_Anim00, \
53 .anim_E = ANIM_MontyMole_Anim00, \
54 .anim_F = ANIM_MontyMole_Anim00, \
55}