149 .vertexStartOffset = 399 * 7,
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node1
Gfx Entity_MunchlesiaBeginChew_Render[]
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node4
AnimScript Entity_MunchlesiaBeginChew_Animation
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node9
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node5
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node6
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node2
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node8
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node3
StaticAnimatorNode * Entity_MunchlesiaBeginChew_Mesh[]
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node7
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child