146 .vertexStartOffset = 399 * 6,
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node8
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node4
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node6
StaticAnimatorNode * Entity_MunchlesiaEnvelop_Mesh[]
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node2
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node3
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node5
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node7
Gfx Entity_MunchlesiaEnvelop_Render[]
AnimScript Entity_MunchlesiaEnvelop_Animation
StaticAnimatorNode Entity_MunchlesiaEnvelop_Node1
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child