149 .vertexStartOffset = 399 * 7,
Gfx Entity_MunchlesiaReset1_Render[]
StaticAnimatorNode * Entity_MunchlesiaReset1_Mesh[]
StaticAnimatorNode Entity_MunchlesiaReset1_Node2
StaticAnimatorNode Entity_MunchlesiaReset1_Node3
StaticAnimatorNode Entity_MunchlesiaReset1_Node9
AnimScript Entity_MunchlesiaReset1_Animation
StaticAnimatorNode Entity_MunchlesiaReset1_Node8
StaticAnimatorNode Entity_MunchlesiaReset1_Node1
StaticAnimatorNode Entity_MunchlesiaReset1_Node6
StaticAnimatorNode Entity_MunchlesiaReset1_Node4
StaticAnimatorNode Entity_MunchlesiaReset1_Node7
StaticAnimatorNode Entity_MunchlesiaReset1_Node5
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child