149 .vertexStartOffset = 399 * 7,
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node7
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node1
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node8
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node9
Gfx Entity_MunchlesiaSpitOut_Render[]
AnimScript Entity_MunchlesiaSpitOut_Animation
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node4
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node5
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node3
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node6
StaticAnimatorNode * Entity_MunchlesiaSpitOut_Mesh[]
StaticAnimatorNode Entity_MunchlesiaSpitOut_Node2
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child