Paper Mario DX
Paper Mario (N64) modding
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Paragloomba.h
Go to the documentation of this file.
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#include "common.h"
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#include "sprite/npc/Paragoomba.h"
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#define PARAGLOOMBA_DROPS \
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{ \
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.dropFlags = NPC_DROP_FLAG_80, \
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.itemDropChance = 20, \
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.itemDrops = { \
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{ ITEM_DIZZY_DIAL, 5, 0 }, \
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{ ITEM_SLEEPY_SHEEP, 5, 0 }, \
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}, \
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.heartDrops = STANDARD_HEART_DROPS(2), \
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.flowerDrops = STANDARD_FLOWER_DROPS(2), \
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.minCoinBonus = 0, \
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.maxCoinBonus = 2, \
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}
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#define PARAGLOOMBA_ANIMS \
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{ \
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.idle = ANIM_Paragoomba_Dark_Idle, \
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.walk = ANIM_Paragoomba_Dark_Walk, \
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.run = ANIM_Paragoomba_Dark_Run, \
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.chase = ANIM_Paragoomba_Dark_Run, \
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.anim_4 = ANIM_Paragoomba_Dark_Idle, \
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.anim_5 = ANIM_Paragoomba_Dark_Idle, \
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.death = ANIM_Paragoomba_Dark_Hurt, \
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.hit = ANIM_Paragoomba_Dark_Hurt, \
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.anim_8 = ANIM_Paragoomba_Dark_Dive, \
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.anim_9 = ANIM_Paragoomba_Dark_Run, \
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.anim_A = ANIM_Paragoomba_Dark_Still, \
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.anim_B = ANIM_Paragoomba_Dark_Still, \
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.anim_C = ANIM_Paragoomba_Dark_Still, \
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.anim_D = ANIM_Paragoomba_Dark_Still, \
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.anim_E = ANIM_Paragoomba_Dark_Still, \
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.anim_F = ANIM_Paragoomba_Dark_Still, \
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}
src
world
common
enemy
Paragloomba.h
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