Paper Mario DX
Paper Mario (N64) modding
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Penguin.h
Go to the documentation of this file.
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#include "common.h"
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#include "sprite/npc/MayorPenguin.h"
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#include "sprite/npc/MayorPenguinWife.h"
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#include "sprite/npc/Penguin.h"
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#define PENGUIN_ANIMS \
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{ \
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.idle = ANIM_Penguin_Idle, \
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.walk = ANIM_Penguin_Walk, \
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.run = ANIM_Penguin_Run, \
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.chase = ANIM_Penguin_Run, \
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.anim_4 = ANIM_Penguin_Idle, \
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.anim_5 = ANIM_Penguin_Idle, \
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.death = ANIM_Penguin_Idle, \
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.hit = ANIM_Penguin_Idle, \
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.anim_8 = ANIM_Penguin_Idle, \
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.anim_9 = ANIM_Penguin_Idle, \
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.anim_A = ANIM_Penguin_Idle, \
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.anim_B = ANIM_Penguin_Idle, \
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.anim_C = ANIM_Penguin_Idle, \
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.anim_D = ANIM_Penguin_Idle, \
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.anim_E = ANIM_Penguin_Idle, \
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.anim_F = ANIM_Penguin_Idle, \
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}
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#define MAYOR_PENGUIN_ANIMS \
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{ \
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.idle = ANIM_MayorPenguin_Idle, \
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.walk = ANIM_MayorPenguin_Walk, \
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.run = ANIM_MayorPenguin_Idle, \
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.chase = ANIM_MayorPenguin_Idle, \
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.anim_4 = ANIM_MayorPenguin_Idle, \
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.anim_5 = ANIM_MayorPenguin_Idle, \
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.death = ANIM_MayorPenguin_Idle, \
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.hit = ANIM_MayorPenguin_Idle, \
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.anim_8 = ANIM_MayorPenguin_Idle, \
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.anim_9 = ANIM_MayorPenguin_Idle, \
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.anim_A = ANIM_MayorPenguin_Idle, \
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.anim_B = ANIM_MayorPenguin_Idle, \
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.anim_C = ANIM_MayorPenguin_Idle, \
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.anim_D = ANIM_MayorPenguin_Idle, \
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.anim_E = ANIM_MayorPenguin_Idle, \
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.anim_F = ANIM_MayorPenguin_Idle, \
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}
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#define MAYOR_PENGUIN_WIFE_ANIMS \
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{ \
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.idle = ANIM_MayorPenguinWife_Idle, \
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.walk = ANIM_MayorPenguinWife_Walk, \
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.run = ANIM_MayorPenguinWife_Idle, \
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.chase = ANIM_MayorPenguinWife_Idle, \
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.anim_4 = ANIM_MayorPenguinWife_Idle, \
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.anim_5 = ANIM_MayorPenguinWife_Idle, \
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.death = ANIM_MayorPenguinWife_Idle, \
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.hit = ANIM_MayorPenguinWife_Idle, \
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.anim_8 = ANIM_MayorPenguinWife_Idle, \
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.anim_9 = ANIM_MayorPenguinWife_Idle, \
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.anim_A = ANIM_MayorPenguinWife_Idle, \
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.anim_B = ANIM_MayorPenguinWife_Idle, \
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.anim_C = ANIM_MayorPenguinWife_Idle, \
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.anim_D = ANIM_MayorPenguinWife_Idle, \
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.anim_E = ANIM_MayorPenguinWife_Idle, \
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.anim_F = ANIM_MayorPenguinWife_Idle, \
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}
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#define PENGUIN_PATROL_ANIMS \
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{ \
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.idle = ANIM_PenguinPatrol_Idle, \
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.walk = ANIM_PenguinPatrol_Walk, \
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.run = ANIM_PenguinPatrol_Idle, \
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.chase = ANIM_PenguinPatrol_Idle, \
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.anim_4 = ANIM_PenguinPatrol_Idle, \
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.anim_5 = ANIM_PenguinPatrol_Idle, \
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.death = ANIM_PenguinPatrol_Idle, \
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.hit = ANIM_PenguinPatrol_Idle, \
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.anim_8 = ANIM_PenguinPatrol_Idle, \
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.anim_9 = ANIM_PenguinPatrol_Idle, \
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.anim_A = ANIM_PenguinPatrol_Idle, \
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.anim_B = ANIM_PenguinPatrol_Idle, \
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.anim_C = ANIM_PenguinPatrol_Idle, \
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.anim_D = ANIM_PenguinPatrol_Idle, \
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.anim_E = ANIM_PenguinPatrol_Idle, \
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.anim_F = ANIM_PenguinPatrol_Idle, \
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}
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#define HERRINGWAY_ANIMS \
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{ \
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.idle = ANIM_Herringway_Idle, \
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.walk = ANIM_Herringway_Walk, \
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.run = ANIM_Herringway_Idle, \
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.chase = ANIM_Herringway_Idle, \
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.anim_4 = ANIM_Herringway_Idle, \
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.anim_5 = ANIM_Herringway_Idle, \
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.death = ANIM_Herringway_Idle, \
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.hit = ANIM_Herringway_Idle, \
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.anim_8 = ANIM_Herringway_Idle, \
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.anim_9 = ANIM_Herringway_Idle, \
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.anim_A = ANIM_Herringway_Idle, \
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.anim_B = ANIM_Herringway_Idle, \
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.anim_C = ANIM_Herringway_Idle, \
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.anim_D = ANIM_Herringway_Idle, \
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.anim_E = ANIM_Herringway_Idle, \
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.anim_F = ANIM_Herringway_Idle, \
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}
src
world
common
npc
Penguin.h
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