14 .pos = { 0.0f, 5.0f, 0.0f },
21 .pos = { 0.0f, 20.0f, 0.0f },
34 .pos = { 0.0f, 20.0f, 0.0f },
41 .pos = { 0.0f, 8.0f, 0.0f },
48 .pos = { 0.0f, 12.0f, 0.0f },
55 .pos = { 0.0f, 16.0f, 0.0f },
62 .pos = { 0.0f, 20.0f, 0.0f },
69 .pos = { 0.0f, 20.0f, 0.0f },
Gfx Entity_ScriptSpring_RenderPart5[]
Gfx Entity_ScriptSpring_RenderPart4[]
Gfx Entity_ScriptSpring_RenderPart3[]
StaticAnimatorNode Entity_ScriptSpring_NodePart9
StaticAnimatorNode Entity_ScriptSpring_NodePart5
Gfx Entity_ScriptSpring_RenderPart2[]
Gfx Entity_ScriptSpring_RenderPart6[]
Gfx Entity_ScriptSpring_RenderPart1[]
StaticAnimatorNode Entity_ScriptSpring_NodePart4
StaticAnimatorNode Entity_ScriptSpring_NodePart6
StaticAnimatorNode Entity_ScriptSpring_NodePart3
AnimScript Entity_ScriptSpring_AnimLaunch
StaticAnimatorNode Entity_ScriptSpring_NodePart2
StaticAnimatorNode * Entity_ScriptSpring_Mesh[]
StaticAnimatorNode Entity_ScriptSpring_NodePart1
AnimScript Entity_ScriptSpring_AnimIdle
StaticAnimatorNode Entity_ScriptSpring_ParentNode
StaticAnimatorNode Entity_ScriptSpring_NodePart8
Gfx Entity_ScriptSpring_RenderPart7[]
StaticAnimatorNode Entity_ScriptSpring_NodePart7
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child