14 .pos = { 0.0f, 5.0f, 0.0f },
21 .pos = { 0.0f, 20.0f, 0.0f },
34 .pos = { 0.0f, 20.0f, 0.0f },
41 .pos = { 0.0f, 8.0f, 0.0f },
48 .pos = { 0.0f, 12.0f, 0.0f },
55 .pos = { 0.0f, 16.0f, 0.0f },
62 .pos = { 0.0f, 20.0f, 0.0f },
69 .pos = { 0.0f, 20.0f, 0.0f },
Gfx Entity_SimpleSpring_RenderPart5[]
StaticAnimatorNode Entity_SimpleSpring_NodePart2
Gfx Entity_SimpleSpring_RenderPart4[]
StaticAnimatorNode Entity_SimpleSpring_NodePart1
Gfx Entity_SimpleSpring_RenderPart1[]
Gfx Entity_SimpleSpring_RenderPart3[]
Gfx Entity_SimpleSpring_RenderPart7[]
StaticAnimatorNode Entity_SimpleSpring_NodePart7
StaticAnimatorNode Entity_SimpleSpring_ParentNode
AnimScript Entity_SimpleSpring_AnimLaunch
StaticAnimatorNode Entity_SimpleSpring_NodePart9
StaticAnimatorNode Entity_SimpleSpring_NodePart6
StaticAnimatorNode Entity_SimpleSpring_NodePart4
Gfx Entity_SimpleSpring_RenderPart6[]
StaticAnimatorNode * Entity_SimpleSpring_Mesh[]
StaticAnimatorNode Entity_SimpleSpring_NodePart3
StaticAnimatorNode Entity_SimpleSpring_NodePart5
AnimScript Entity_SimpleSpring_AnimIdle
Gfx Entity_SimpleSpring_RenderPart2[]
StaticAnimatorNode Entity_SimpleSpring_NodePart8
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child