Paper Mario DX
Paper Mario (N64) modding
 
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SpikedGloomba.h
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1#include "common.h"
2#include "sprite/npc/SpikedGoomba.h"
3
4#define SPIKED_GLOOMBA_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 20, \
8 .itemDrops = { \
9 { ITEM_DIZZY_DIAL, 5, 0 }, \
10 { ITEM_SLEEPY_SHEEP, 5, 0 }, \
11 }, \
12 .heartDrops = STANDARD_HEART_DROPS(2), \
13 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
14 .minCoinBonus = 1, \
15 .maxCoinBonus = 2, \
16}
17
18#define SPIKED_GLOOMBA_ANIMS \
19{ \
20 .idle = ANIM_SpikedGoomba_Dark_Idle, \
21 .walk = ANIM_SpikedGoomba_Dark_Run, \
22 .run = ANIM_SpikedGoomba_Dark_Run, \
23 .chase = ANIM_SpikedGoomba_Dark_Run, \
24 .anim_4 = ANIM_SpikedGoomba_Dark_Run, \
25 .anim_5 = ANIM_SpikedGoomba_Dark_Idle, \
26 .death = ANIM_SpikedGoomba_Dark_HurtStill, \
27 .hit = ANIM_SpikedGoomba_Dark_HurtStill, \
28 .anim_8 = ANIM_SpikedGoomba_Dark_Still, \
29 .anim_9 = ANIM_SpikedGoomba_Dark_Still, \
30 .anim_A = ANIM_SpikedGoomba_Dark_Still, \
31 .anim_B = ANIM_SpikedGoomba_Dark_Still, \
32 .anim_C = ANIM_SpikedGoomba_Dark_Still, \
33 .anim_D = ANIM_SpikedGoomba_Dark_Still, \
34 .anim_E = ANIM_SpikedGoomba_Dark_Still, \
35 .anim_F = ANIM_SpikedGoomba_Dark_Still, \
36}