Paper Mario DX
Paper Mario (N64) modding
 
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SuperBlockContent.c
Go to the documentation of this file.
1#include "common.h"
2#include "include_asset.h"
3
4INCLUDE_IMG("entity/model/SuperBlockContent.png", D_0A000000_E4A6A0);
5INCLUDE_PAL("entity/model/SuperBlockContent.pal", D_0A000200_E4A8A0);
6INCLUDE_PAL("entity/model/SuperBlockContent.pal2.pal", D_0A000220_E4A8C0);
7INCLUDE_PAL("entity/model/SuperBlockContent.pal3.pal", D_0A000240_E4A8E0);
8INCLUDE_PAL("entity/model/SuperBlockContent.pal4.pal", D_0A000260_E4A900);
9
11 {{{ 13, 13, 0 }, 0, { 0, 0 }, { 255, 255, 255, 255 }}},
12 {{{ -13, 13, 0 }, 0, { 1024, 0 }, { 255, 255, 255, 255 }}},
13 {{{ -13, -13, 0 }, 0, { 1024, 1024 }, { 255, 255, 255, 255 }}},
14 {{{ 13, -13, 0 }, 0, { 0, 1024 }, { 255, 255, 255, 255 }}},
15};
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BSS s32 PopupMenu_SelectedIndex
Gfx Entity_SuperBlockContent_RenderImage[]
Vtx Entity_SuperBlockContent_vtx[]
Gfx Entity_SuperBlockContent_Prepare[]
Gfx Entity_SuperBlockContent_Render2[]
Gfx Entity_SuperBlockContent_Render[]
unsigned char D_0A000260_E4A900[]
unsigned char D_0A000200_E4A8A0[]
unsigned char D_0A000240_E4A8E0[]
unsigned char D_0A000220_E4A8C0[]
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)