Paper Mario DX
Paper Mario (N64) modding
 
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Toad.h
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1#include "common.h"
2#include "sprite/npc/Toad.h"
3
4#define TOAD_RED_ANIMS \
5{ \
6 .idle = ANIM_Toad_Red_Idle, \
7 .walk = ANIM_Toad_Red_Walk, \
8 .run = ANIM_Toad_Red_Run, \
9 .chase = ANIM_Toad_Red_Run, \
10 .anim_4 = ANIM_Toad_Red_Idle, \
11 .anim_5 = ANIM_Toad_Red_Idle, \
12 .death = ANIM_Toad_Red_Disappointed, \
13 .hit = ANIM_Toad_Red_Disappointed, \
14 .anim_8 = ANIM_Toad_Red_Run, \
15 .anim_9 = ANIM_Toad_Red_Run, \
16 .anim_A = ANIM_Toad_Red_Run, \
17 .anim_B = ANIM_Toad_Red_Run, \
18 .anim_C = ANIM_Toad_Red_Run, \
19 .anim_D = ANIM_Toad_Red_Run, \
20 .anim_E = ANIM_Toad_Red_Run, \
21 .anim_F = ANIM_Toad_Red_Run, \
22}
23
24#define TOAD_GREEN_ANIMS \
25{ \
26 .idle = ANIM_Toad_Green_Idle, \
27 .walk = ANIM_Toad_Green_Walk, \
28 .run = ANIM_Toad_Green_Run, \
29 .chase = ANIM_Toad_Green_Run, \
30 .anim_4 = ANIM_Toad_Green_Idle, \
31 .anim_5 = ANIM_Toad_Green_Idle, \
32 .death = ANIM_Toad_Green_Disappointed, \
33 .hit = ANIM_Toad_Green_Disappointed, \
34 .anim_8 = ANIM_Toad_Green_Run, \
35 .anim_9 = ANIM_Toad_Green_Run, \
36 .anim_A = ANIM_Toad_Green_Run, \
37 .anim_B = ANIM_Toad_Green_Run, \
38 .anim_C = ANIM_Toad_Green_Run, \
39 .anim_D = ANIM_Toad_Green_Run, \
40 .anim_E = ANIM_Toad_Green_Run, \
41 .anim_F = ANIM_Toad_Green_Run, \
42}
43
44#define TOAD_BLUE_ANIMS \
45{ \
46 .idle = ANIM_Toad_Blue_Idle, \
47 .walk = ANIM_Toad_Blue_Walk, \
48 .run = ANIM_Toad_Blue_Run, \
49 .chase = ANIM_Toad_Blue_Run, \
50 .anim_4 = ANIM_Toad_Blue_Idle, \
51 .anim_5 = ANIM_Toad_Blue_Idle, \
52 .death = ANIM_Toad_Blue_Disappointed, \
53 .hit = ANIM_Toad_Blue_Disappointed, \
54 .anim_8 = ANIM_Toad_Blue_Run, \
55 .anim_9 = ANIM_Toad_Blue_Run, \
56 .anim_A = ANIM_Toad_Blue_Run, \
57 .anim_B = ANIM_Toad_Blue_Run, \
58 .anim_C = ANIM_Toad_Blue_Run, \
59 .anim_D = ANIM_Toad_Blue_Run, \
60 .anim_E = ANIM_Toad_Blue_Run, \
61 .anim_F = ANIM_Toad_Blue_Run, \
62}
63
64#define TOAD_YELLOW_ANIMS \
65{ \
66 .idle = ANIM_Toad_Yellow_Idle, \
67 .walk = ANIM_Toad_Yellow_Walk, \
68 .run = ANIM_Toad_Yellow_Run, \
69 .chase = ANIM_Toad_Yellow_Run, \
70 .anim_4 = ANIM_Toad_Yellow_Idle, \
71 .anim_5 = ANIM_Toad_Yellow_Idle, \
72 .death = ANIM_Toad_Yellow_Disappointed, \
73 .hit = ANIM_Toad_Yellow_Disappointed, \
74 .anim_8 = ANIM_Toad_Yellow_Run, \
75 .anim_9 = ANIM_Toad_Yellow_Run, \
76 .anim_A = ANIM_Toad_Yellow_Run, \
77 .anim_B = ANIM_Toad_Yellow_Run, \
78 .anim_C = ANIM_Toad_Yellow_Run, \
79 .anim_D = ANIM_Toad_Yellow_Run, \
80 .anim_E = ANIM_Toad_Yellow_Run, \
81 .anim_F = ANIM_Toad_Yellow_Run, \
82}
83
84#define TOAD_PINK_ANIMS \
85{ \
86 .idle = ANIM_Toad_Pink_Idle, \
87 .walk = ANIM_Toad_Pink_Walk, \
88 .run = ANIM_Toad_Pink_Run, \
89 .chase = ANIM_Toad_Pink_Run, \
90 .anim_4 = ANIM_Toad_Pink_Idle, \
91 .anim_5 = ANIM_Toad_Pink_Idle, \
92 .death = ANIM_Toad_Pink_Disappointed, \
93 .hit = ANIM_Toad_Pink_Disappointed, \
94 .anim_8 = ANIM_Toad_Pink_Run, \
95 .anim_9 = ANIM_Toad_Pink_Run, \
96 .anim_A = ANIM_Toad_Pink_Run, \
97 .anim_B = ANIM_Toad_Pink_Run, \
98 .anim_C = ANIM_Toad_Pink_Run, \
99 .anim_D = ANIM_Toad_Pink_Run, \
100 .anim_E = ANIM_Toad_Pink_Run, \
101 .anim_F = ANIM_Toad_Pink_Run, \
102}