Paper Mario DX
Paper Mario (N64) modding
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Toad.h
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#include "common.h"
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#include "sprite/npc/Toad.h"
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#define TOAD_RED_ANIMS \
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{ \
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.idle = ANIM_Toad_Red_Idle, \
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.walk = ANIM_Toad_Red_Walk, \
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.run = ANIM_Toad_Red_Run, \
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.chase = ANIM_Toad_Red_Run, \
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.anim_4 = ANIM_Toad_Red_Idle, \
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.anim_5 = ANIM_Toad_Red_Idle, \
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.death = ANIM_Toad_Red_Disappointed, \
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.hit = ANIM_Toad_Red_Disappointed, \
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.anim_8 = ANIM_Toad_Red_Run, \
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.anim_9 = ANIM_Toad_Red_Run, \
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.anim_A = ANIM_Toad_Red_Run, \
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.anim_B = ANIM_Toad_Red_Run, \
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.anim_C = ANIM_Toad_Red_Run, \
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.anim_D = ANIM_Toad_Red_Run, \
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.anim_E = ANIM_Toad_Red_Run, \
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.anim_F = ANIM_Toad_Red_Run, \
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}
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#define TOAD_GREEN_ANIMS \
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{ \
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.idle = ANIM_Toad_Green_Idle, \
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.walk = ANIM_Toad_Green_Walk, \
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.run = ANIM_Toad_Green_Run, \
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.chase = ANIM_Toad_Green_Run, \
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.anim_4 = ANIM_Toad_Green_Idle, \
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.anim_5 = ANIM_Toad_Green_Idle, \
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.death = ANIM_Toad_Green_Disappointed, \
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.hit = ANIM_Toad_Green_Disappointed, \
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.anim_8 = ANIM_Toad_Green_Run, \
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.anim_9 = ANIM_Toad_Green_Run, \
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.anim_A = ANIM_Toad_Green_Run, \
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.anim_B = ANIM_Toad_Green_Run, \
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.anim_C = ANIM_Toad_Green_Run, \
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.anim_D = ANIM_Toad_Green_Run, \
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.anim_E = ANIM_Toad_Green_Run, \
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.anim_F = ANIM_Toad_Green_Run, \
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}
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#define TOAD_BLUE_ANIMS \
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{ \
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.idle = ANIM_Toad_Blue_Idle, \
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.walk = ANIM_Toad_Blue_Walk, \
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.run = ANIM_Toad_Blue_Run, \
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.chase = ANIM_Toad_Blue_Run, \
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.anim_4 = ANIM_Toad_Blue_Idle, \
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.anim_5 = ANIM_Toad_Blue_Idle, \
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.death = ANIM_Toad_Blue_Disappointed, \
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.hit = ANIM_Toad_Blue_Disappointed, \
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.anim_8 = ANIM_Toad_Blue_Run, \
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.anim_9 = ANIM_Toad_Blue_Run, \
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.anim_A = ANIM_Toad_Blue_Run, \
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.anim_B = ANIM_Toad_Blue_Run, \
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.anim_C = ANIM_Toad_Blue_Run, \
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.anim_D = ANIM_Toad_Blue_Run, \
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.anim_E = ANIM_Toad_Blue_Run, \
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.anim_F = ANIM_Toad_Blue_Run, \
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}
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#define TOAD_YELLOW_ANIMS \
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{ \
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.idle = ANIM_Toad_Yellow_Idle, \
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.walk = ANIM_Toad_Yellow_Walk, \
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.run = ANIM_Toad_Yellow_Run, \
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.chase = ANIM_Toad_Yellow_Run, \
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.anim_4 = ANIM_Toad_Yellow_Idle, \
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.anim_5 = ANIM_Toad_Yellow_Idle, \
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.death = ANIM_Toad_Yellow_Disappointed, \
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.hit = ANIM_Toad_Yellow_Disappointed, \
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.anim_8 = ANIM_Toad_Yellow_Run, \
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.anim_9 = ANIM_Toad_Yellow_Run, \
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.anim_A = ANIM_Toad_Yellow_Run, \
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.anim_B = ANIM_Toad_Yellow_Run, \
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.anim_C = ANIM_Toad_Yellow_Run, \
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.anim_D = ANIM_Toad_Yellow_Run, \
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.anim_E = ANIM_Toad_Yellow_Run, \
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.anim_F = ANIM_Toad_Yellow_Run, \
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}
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#define TOAD_PINK_ANIMS \
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{ \
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.idle = ANIM_Toad_Pink_Idle, \
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.walk = ANIM_Toad_Pink_Walk, \
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.run = ANIM_Toad_Pink_Run, \
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.chase = ANIM_Toad_Pink_Run, \
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.anim_4 = ANIM_Toad_Pink_Idle, \
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.anim_5 = ANIM_Toad_Pink_Idle, \
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.death = ANIM_Toad_Pink_Disappointed, \
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.hit = ANIM_Toad_Pink_Disappointed, \
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.anim_8 = ANIM_Toad_Pink_Run, \
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.anim_9 = ANIM_Toad_Pink_Run, \
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.anim_A = ANIM_Toad_Pink_Run, \
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.anim_B = ANIM_Toad_Pink_Run, \
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.anim_C = ANIM_Toad_Pink_Run, \
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.anim_D = ANIM_Toad_Pink_Run, \
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.anim_E = ANIM_Toad_Pink_Run, \
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.anim_F = ANIM_Toad_Pink_Run, \
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}
src
world
common
npc
Toad.h
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