Paper Mario DX
Paper Mario (N64) modding
 
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TrumpetPlant_anim.c
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1#include "common.h"
2#include "animation_script.h"
3
6
9 .rot = { 0, 0, 5461 },
10 .pos = { 0.0f, 15.0f, 0.0f },
11 .sibling = ENTITY_ANIM_NULL,
12 .child = ENTITY_ANIM_NULL,
13};
14
20
26
29 as_SetRotation(1, 0.0, 0.0, 0.0)
30 as_SetPos(1, 0, 0, 0)
31 as_SetScale(1, 1.0, 1.0, 1.0)
32 as_SetRotation(2, 0.0, 0.0, 30.0)
33 as_SetPos(2, 0, 15, 0)
34 as_SetScale(2, 1.0, 1.0, 1.0)
35 as_Wait(1)
36 as_SetScale(2, 1.055, 0.94, 1.055)
37 as_Wait(1)
38 as_SetScale(2, 1.2, 0.795, 1.2)
39 as_Wait(1)
40 as_SetScale(2, 1.355, 0.635, 1.355)
41 as_Wait(1)
42 as_SetScale(2, 1.48, 0.515, 1.48)
43 as_Wait(1)
44 as_SetScale(2, 1.5, 0.5, 1.5)
45 as_Wait(1)
46 as_SetScale(2, 1.37, 0.625, 1.37)
47 as_Wait(1)
48 as_SetScale(2, 1.13, 0.86, 1.13)
49 as_Wait(1)
50 as_SetScale(2, 0.855, 1.135, 0.855)
51 as_Wait(1)
52 as_SetScale(2, 0.62, 1.375, 0.62)
53 as_Wait(1)
54 as_SetScale(2, 0.5, 1.5, 0.5)
55 as_Wait(1)
56 as_SetScale(2, 0.455, 1.54, 0.455)
57 as_Wait(1)
58 as_SetScale(2, 0.425, 1.57, 0.425)
59 as_Wait(1)
60 as_SetScale(2, 0.395, 1.6, 0.395)
61 as_Wait(1)
62 as_SetScale(2, 0.375, 1.62, 0.375)
63 as_Wait(1)
64 as_SetScale(2, 0.355, 1.635, 0.355)
65 as_Wait(1)
66 as_SetScale(2, 0.345, 1.65, 0.345)
67 as_Wait(1)
68 as_SetScale(2, 0.34, 1.655, 0.34)
69 as_Wait(1)
70 as_Wait(1)
71 as_Wait(1)
72 as_SetScale(2, 0.35, 1.645, 0.35)
73 as_Wait(1)
74 as_SetScale(2, 0.355, 1.635, 0.355)
75 as_Wait(1)
76 as_SetScale(2, 0.375, 1.62, 0.375)
77 as_Wait(1)
78 as_SetScale(2, 0.39, 1.605, 0.39)
79 as_Wait(1)
80 as_SetScale(2, 0.405, 1.59, 0.405)
81 as_Wait(1)
82 as_SetScale(2, 0.43, 1.565, 0.43)
83 as_Wait(1)
84 as_SetScale(2, 0.45, 1.545, 0.45)
85 as_Wait(1)
86 as_SetScale(2, 0.47, 1.52, 0.47)
87 as_Wait(1)
88 as_SetScale(2, 0.5, 1.5, 0.5)
89 as_Wait(1)
90 as_SetScale(2, 0.71, 1.285, 0.71)
91 as_Wait(1)
92 as_SetScale(2, 1.0, 1.0, 1.0)
93 as_Wait(1)
94 as_SetScale(2, 1.175, 0.82, 1.175)
95 as_Wait(1)
96 as_SetScale(2, 1.245, 0.745, 1.245)
97 as_Wait(1)
98 as_SetScale(2, 1.13, 0.84, 1.13)
99 as_Wait(1)
100 as_SetScale(2, 0.95, 1.0, 0.95)
101 as_Wait(1)
102 as_SetScale(2, 0.845, 1.1, 0.845)
103 as_Wait(1)
104 as_SetScale(2, 0.885, 1.095, 0.885)
105 as_Wait(1)
106 as_SetScale(2, 0.985, 1.045, 0.985)
107 as_Wait(1)
108 as_SetScale(2, 1.09, 0.985, 1.09)
109 as_Wait(1)
110 as_SetScale(2, 1.15, 0.945, 1.15)
111 as_Wait(1)
112 as_SetScale(2, 1.145, 0.945, 1.145)
113 as_Wait(1)
114 as_SetScale(2, 1.105, 0.955, 1.105)
115 as_Wait(1)
116 as_SetScale(2, 1.06, 0.97, 1.06)
117 as_Wait(1)
118 as_SetScale(2, 1.015, 0.99, 1.015)
119 as_Wait(1)
120 as_SetScale(2, 1.0, 1.0, 1.0)
121 as_Wait(1)
122 as_Loop
123 as_SetRotation(1, 0.0, 0.0, 0.0)
124 as_SetPos(1, 0, 0, 0)
125 as_SetScale(1, 1.0, 1.0, 1.0)
126 as_SetRotation(2, 0.0, 0.0, 30.0)
127 as_SetPos(2, 0, 15, 0)
128 as_SetScale(2, 1.0, 1.0, 1.0)
129 as_Wait(1)
131 as_End
132};
133
136 as_SetRotation(1, 0.0, 0.0, 0.0)
137 as_SetPos(1, 0, 0, 0)
138 as_SetScale(1, 1.0, 1.0, 1.0)
139 as_SetRotation(2, 0.0, 0.0, 30.0)
140 as_SetPos(2, 0, 15, 0)
141 as_SetScale(2, 1.0, 1.0, 1.0)
142 as_Wait(1)
144 as_End
145};
AnimScript Entity_TrumpetPlant_AnimationIdle
StaticAnimatorNode * Entity_TrumpetPlant_Mesh[]
StaticAnimatorNode Entity_TrumpetPlant_Node1
Gfx Entity_TrumpetPlant_RenderNode1[]
StaticAnimatorNode Entity_TrumpetPlant_Node2
Gfx Entity_TrumpetPlant_RenderNode2[]
AnimScript Entity_TrumpetPlant_AnimationUse
#define as_Wait(time)
#define as_DisableMirroring
s16 AnimScript[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define ENTITY_ANIM_NULL
#define as_Restart