10 .pos = { 0.0f, 15.0f, 0.0f },
AnimScript Entity_TrumpetPlant_AnimationIdle
StaticAnimatorNode * Entity_TrumpetPlant_Mesh[]
StaticAnimatorNode Entity_TrumpetPlant_Node1
Gfx Entity_TrumpetPlant_RenderNode1[]
StaticAnimatorNode Entity_TrumpetPlant_Node2
Gfx Entity_TrumpetPlant_RenderNode2[]
AnimScript Entity_TrumpetPlant_AnimationUse
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)