Paper Mario DX
Paper Mario (N64) modding
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YMagikoopa.h
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#include "common.h"
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#include "sprite/npc/Magikoopa.h"
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#include "sprite/npc/FlyingMagikoopa.h"
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#define MAGINO_DROPS \
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{ \
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.dropFlags = NPC_DROP_FLAG_80, \
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.itemDropChance = 25, \
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.itemDrops = { \
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{ ITEM_SUPER_SHROOM, 2, 0 }, \
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{ ITEM_MAPLE_SYRUP, 2, 0 }, \
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{ ITEM_THUNDER_RAGE, 2, 0 }, \
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{ ITEM_STOP_WATCH, 2, 0 }, \
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}, \
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.heartDrops = STANDARD_HEART_DROPS(2), \
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.flowerDrops = STANDARD_FLOWER_DROPS(3), \
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.minCoinBonus = 0, \
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.maxCoinBonus = 2, \
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}
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#define MAGIKOOPA_YELLOW_ANIMS \
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{ \
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.idle = ANIM_Magikoopa_Yellow_Anim01, \
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.walk = ANIM_Magikoopa_Yellow_Anim01, \
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.run = ANIM_Magikoopa_Yellow_Anim01, \
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.chase = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_4 = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_5 = ANIM_Magikoopa_Yellow_Anim01, \
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.death = ANIM_Magikoopa_Yellow_Anim04, \
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.hit = ANIM_Magikoopa_Yellow_Anim04, \
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.anim_8 = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_9 = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_A = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_B = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_C = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_D = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_E = ANIM_Magikoopa_Yellow_Anim01, \
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.anim_F = ANIM_Magikoopa_Yellow_Anim01, \
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}
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#define FLYING_MAGIKOOPA_YELLOW_ANIMS \
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{ \
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.idle = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.walk = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.run = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.chase = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_4 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_5 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.death = ANIM_FlyingMagikoopa_Yellow_Anim04, \
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.hit = ANIM_FlyingMagikoopa_Yellow_Anim04, \
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.anim_8 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_9 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_A = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_B = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_C = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_D = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_E = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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.anim_F = ANIM_FlyingMagikoopa_Yellow_Anim01, \
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}
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world
common
enemy
YMagikoopa.h
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