Paper Mario DX
Paper Mario (N64) modding
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air_lift.h
Go to the documentation of this file.
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#ifndef _AIR_LIFT_H_
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#define _AIR_LIFT_H_
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#include "
common_structs.h
"
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// args: chance of success
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API_CALLABLE(action_command_air_lift_init);
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// args: prep time, duration, difficulty, variation (unused)
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API_CALLABLE(action_command_air_lift_start);
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void
action_command_air_lift_update
(
void
);
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void
action_command_air_lift_draw
(
void
);
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void
action_command_air_lift_free
(
void
);
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#endif
action_command_air_lift_free
void action_command_air_lift_free(void)
action_command_air_lift_draw
void action_command_air_lift_draw(void)
action_command_air_lift_update
void action_command_air_lift_update(void)
common_structs.h
src
battle
action_cmd
air_lift.h
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