Paper Mario DX
Paper Mario (N64) modding
 
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arn_02_hit.h
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1#define COLLIDER_Root 0x26
2#define COLLIDER_g23 0x25
3#define COLLIDER_o75 0x24
4#define COLLIDER_iwa 0x23
5#define COLLIDER_o37 0x22
6#define COLLIDER_o92 0x21
7#define COLLIDER_o60 0x20
8#define COLLIDER_o53 0x1F
9#define COLLIDER_o38 0x1E
10#define COLLIDER_1wa5 0x1D
11#define COLLIDER_g2 0x1C
12#define COLLIDER_o91 0x1B
13#define COLLIDER_o90 0x1A
14#define COLLIDER_o58 0x19
15#define COLLIDER_o89 0x18
16#define COLLIDER_o88 0x17
17#define COLLIDER_o57 0x16
18#define COLLIDER_o87 0x15
19#define COLLIDER_o86 0x14
20#define COLLIDER_o56 0x13
21#define COLLIDER_o85 0x12
22#define COLLIDER_o84 0x11
23#define COLLIDER_o55 0x10
24#define COLLIDER_o83 0xF
25#define COLLIDER_o82 0xE
26#define COLLIDER_o54 0xD
27#define COLLIDER_o81 0xC
28#define COLLIDER_o80 0xB
29#define COLLIDER_o59 0xA
30#define COLLIDER_exite 0x9
31#define COLLIDER_tte 0x8
32#define COLLIDER_ne 0x7
33#define COLLIDER_deilie 0x6
34#define COLLIDER_deilite 0x5
35#define COLLIDER_exitw 0x4
36#define COLLIDER_ttw 0x3
37#define COLLIDER_nw 0x2
38#define COLLIDER_deiliw 0x1
39#define COLLIDER_deilitw 0x0
40
41#define ZONE_Root 0x4
42#define ZONE_g16 0x3
43#define ZONE_o61 0x2
44#define ZONE_o60 0x1
45#define ZONE_o59 0x0
46