Paper Mario DX
Paper Mario (N64) modding
 
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arn_03_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_g29 0x2A
3#define COLLIDER_o138 0x29
4#define COLLIDER_ie4 0x28
5#define COLLIDER_o155 0x27
6#define COLLIDER_4doa 0x26
7#define COLLIDER_4kabe 0x25
8#define COLLIDER_ie3 0x24
9#define COLLIDER_o109 0x23
10#define COLLIDER_o108 0x22
11#define COLLIDER_ie2 0x21
12#define COLLIDER_o99 0x20
13#define COLLIDER_o97 0x1F
14#define COLLIDER_o96 0x1E
15#define COLLIDER_ie1 0x1D
16#define COLLIDER_doa 0x1C
17#define COLLIDER_1kabe 0x1B
18#define COLLIDER_etc 0x1A
19#define COLLIDER_iwa2 0x19
20#define COLLIDER_ki2 0x18
21#define COLLIDER_ki1 0x17
22#define COLLIDER_1wa1 0x16
23#define COLLIDER_g2 0x15
24#define COLLIDER_o152 0x14
25#define COLLIDER_o151 0x13
26#define COLLIDER_o141 0x12
27#define COLLIDER_o150 0x11
28#define COLLIDER_o149 0x10
29#define COLLIDER_2 0xF
30#define COLLIDER_o148 0xE
31#define COLLIDER_o147 0xD
32#define COLLIDER_o140 0xC
33#define COLLIDER_o146 0xB
34#define COLLIDER_o145 0xA
35#define COLLIDER_1 0x9
36#define COLLIDER_exit 0x8
37#define COLLIDER_exite 0x7
38#define COLLIDER_ne 0x6
39#define COLLIDER_deilie 0x5
40#define COLLIDER_deilite 0x4
41#define COLLIDER_exitw 0x3
42#define COLLIDER_nw 0x2
43#define COLLIDER_deiliw 0x1
44#define COLLIDER_deilitw 0x0
45
46#define ZONE_Root 0x4
47#define ZONE_g15 0x3
48#define ZONE_o66 0x2
49#define ZONE_o65 0x1
50#define ZONE_o64 0x0
51