Paper Mario DX
Paper Mario (N64) modding
 
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arn_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x33
2#define MODEL_ie4 0x32
3#define MODEL_4kusa 0x31
4#define MODEL_4doa 0x30
5#define MODEL_4yane 0x2F
6#define MODEL_g23 0x2E
7#define MODEL_4mado 0x2D
8#define MODEL_4kabe 0x2C
9#define MODEL_ie3 0x2B
10#define MODEL_3kusa 0x2A
11#define MODEL_3yane 0x29
12#define MODEL_3doa 0x28
13#define MODEL_g22 0x27
14#define MODEL_3mado 0x26
15#define MODEL_3kabe 0x25
16#define MODEL_ie1 0x24
17#define MODEL_1kusa 0x23
18#define MODEL_1yane 0x22
19#define MODEL_1doa 0x21
20#define MODEL_g21 0x20
21#define MODEL_1mado 0x1F
22#define MODEL_1kabe 0x1E
23#define MODEL_ie2 0x1D
24#define MODEL_2yane 0x1C
25#define MODEL_2kusa 0x1B
26#define MODEL_2dai 0x1A
27#define MODEL_2doa 0x19
28#define MODEL_g20 0x18
29#define MODEL_2mado 0x17
30#define MODEL_2kabe 0x16
31#define MODEL_ki 0x15
32#define MODEL_ki2 0x14
33#define MODEL_ki1 0x13
34#define MODEL_yabu 0x12
35#define MODEL_kusa1 0x11
36#define MODEL_iwa 0x10
37#define MODEL_iwa5 0xF
38#define MODEL_iwa4 0xE
39#define MODEL_1wa3 0xD
40#define MODEL_1wa2 0xC
41#define MODEL_1wa1 0xB
42#define MODEL_g1 0xA
43#define MODEL_o6 0x9
44#define MODEL_o3 0x8
45#define MODEL_g2 0x7
46#define MODEL_waku 0x6
47#define MODEL_soku 0x5
48#define MODEL_kusa 0x4
49#define MODEL_tuti 0x3
50#define MODEL_exit 0x2
51#define MODEL_exit2 0x1
52#define MODEL_exit1 0x0
53