Paper Mario DX
Paper Mario (N64) modding
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arn_04_hit.h
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1
#define COLLIDER_Root 0x25
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#define COLLIDER_g22 0x24
3
#define COLLIDER_o91 0x23
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#define COLLIDER_g21 0x22
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#define COLLIDER_o88 0x21
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#define COLLIDER_iwa 0x20
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#define COLLIDER_o54 0x1F
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#define COLLIDER_o53 0x1E
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#define COLLIDER_o51 0x1D
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#define COLLIDER_ki2 0x1C
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#define COLLIDER_ki 0x1B
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#define COLLIDER_g2 0x1A
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#define COLLIDER_o103 0x19
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#define COLLIDER_o66 0x18
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#define COLLIDER_o101 0x17
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#define COLLIDER_o65 0x16
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#define COLLIDER_o100 0x15
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#define COLLIDER_o99 0x14
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#define COLLIDER_o64 0x13
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#define COLLIDER_o98 0x12
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#define COLLIDER_o97 0x11
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#define COLLIDER_o63 0x10
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#define COLLIDER_o96 0xF
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#define COLLIDER_o95 0xE
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#define COLLIDER_o62 0xD
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#define COLLIDER_o94 0xC
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#define COLLIDER_o93 0xB
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#define COLLIDER_o67 0xA
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#define COLLIDER_exite 0x9
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#define COLLIDER_tte 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exitw 0x4
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#define COLLIDER_ttw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g16 0x3
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#define ZONE_o65 0x2
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#define ZONE_o64 0x1
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#define ZONE_o63 0x0
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include
mapfs
arn_04_hit.h
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