Paper Mario DX
Paper Mario (N64) modding
 
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arn_04_hit.h
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1#define COLLIDER_Root 0x25
2#define COLLIDER_g22 0x24
3#define COLLIDER_o91 0x23
4#define COLLIDER_g21 0x22
5#define COLLIDER_o88 0x21
6#define COLLIDER_iwa 0x20
7#define COLLIDER_o54 0x1F
8#define COLLIDER_o53 0x1E
9#define COLLIDER_o51 0x1D
10#define COLLIDER_ki2 0x1C
11#define COLLIDER_ki 0x1B
12#define COLLIDER_g2 0x1A
13#define COLLIDER_o103 0x19
14#define COLLIDER_o66 0x18
15#define COLLIDER_o101 0x17
16#define COLLIDER_o65 0x16
17#define COLLIDER_o100 0x15
18#define COLLIDER_o99 0x14
19#define COLLIDER_o64 0x13
20#define COLLIDER_o98 0x12
21#define COLLIDER_o97 0x11
22#define COLLIDER_o63 0x10
23#define COLLIDER_o96 0xF
24#define COLLIDER_o95 0xE
25#define COLLIDER_o62 0xD
26#define COLLIDER_o94 0xC
27#define COLLIDER_o93 0xB
28#define COLLIDER_o67 0xA
29#define COLLIDER_exite 0x9
30#define COLLIDER_tte 0x8
31#define COLLIDER_ne 0x7
32#define COLLIDER_deilie 0x6
33#define COLLIDER_deilite 0x5
34#define COLLIDER_exitw 0x4
35#define COLLIDER_ttw 0x3
36#define COLLIDER_nw 0x2
37#define COLLIDER_deiliw 0x1
38#define COLLIDER_deilitw 0x0
39
40#define ZONE_Root 0x4
41#define ZONE_g16 0x3
42#define ZONE_o65 0x2
43#define ZONE_o64 0x1
44#define ZONE_o63 0x0
45