Paper Mario DX
Paper Mario (N64) modding
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arn_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1C
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#define COLLIDER_ie3 0x1B
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#define COLLIDER_3kusa 0x1A
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#define COLLIDER_3doa 0x19
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#define COLLIDER_3kabe 0x18
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#define COLLIDER_ie2 0x17
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#define COLLIDER_o60 0x16
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#define COLLIDER_2kabe 0x15
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#define COLLIDER_2doa 0x14
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#define COLLIDER_ie1 0x13
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#define COLLIDER_1dai 0x12
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#define COLLIDER_1mado 0x11
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#define COLLIDER_1kabe 0x10
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#define COLLIDER_g2 0xF
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#define COLLIDER_o83 0xE
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#define COLLIDER_2 0xD
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#define COLLIDER_o82 0xC
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#define COLLIDER_1 0xB
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#define COLLIDER_o84 0xA
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#define COLLIDER_o85 0x9
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#define COLLIDER_exit 0x8
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#define COLLIDER_exite 0x7
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#define COLLIDER_ne 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilite 0x4
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#define COLLIDER_exitw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g15 0x3
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#define ZONE_o66 0x2
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#define ZONE_o65 0x1
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#define ZONE_o64 0x0
36
include
mapfs
arn_05_hit.h
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