Paper Mario DX
Paper Mario (N64) modding
 
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arn_05_hit.h
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1#define COLLIDER_Root 0x1C
2#define COLLIDER_ie3 0x1B
3#define COLLIDER_3kusa 0x1A
4#define COLLIDER_3doa 0x19
5#define COLLIDER_3kabe 0x18
6#define COLLIDER_ie2 0x17
7#define COLLIDER_o60 0x16
8#define COLLIDER_2kabe 0x15
9#define COLLIDER_2doa 0x14
10#define COLLIDER_ie1 0x13
11#define COLLIDER_1dai 0x12
12#define COLLIDER_1mado 0x11
13#define COLLIDER_1kabe 0x10
14#define COLLIDER_g2 0xF
15#define COLLIDER_o83 0xE
16#define COLLIDER_2 0xD
17#define COLLIDER_o82 0xC
18#define COLLIDER_1 0xB
19#define COLLIDER_o84 0xA
20#define COLLIDER_o85 0x9
21#define COLLIDER_exit 0x8
22#define COLLIDER_exite 0x7
23#define COLLIDER_ne 0x6
24#define COLLIDER_deilie 0x5
25#define COLLIDER_deilite 0x4
26#define COLLIDER_exitw 0x3
27#define COLLIDER_nw 0x2
28#define COLLIDER_deiliw 0x1
29#define COLLIDER_deilitw 0x0
30
31#define ZONE_Root 0x4
32#define ZONE_g15 0x3
33#define ZONE_o66 0x2
34#define ZONE_o65 0x1
35#define ZONE_o64 0x0
36