Paper Mario DX
Paper Mario (N64) modding
 
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arn_05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_ie3 0x2B
3#define MODEL_3kusa 0x2A
4#define MODEL_3yane 0x29
5#define MODEL_3doa 0x28
6#define MODEL_g17 0x27
7#define MODEL_3mad 0x26
8#define MODEL_3kabe 0x25
9#define MODEL_ie2 0x24
10#define MODEL_o60 0x23
11#define MODEL_2yane 0x22
12#define MODEL_2doa 0x21
13#define MODEL_g16 0x20
14#define MODEL_2mad 0x1F
15#define MODEL_2kabe 0x1E
16#define MODEL_ie1 0x1D
17#define MODEL_1kusa 0x1C
18#define MODEL_1dai 0x1B
19#define MODEL_1yane 0x1A
20#define MODEL_g15 0x19
21#define MODEL_1mado 0x18
22#define MODEL_1kabe 0x17
23#define MODEL_1doa 0x16
24#define MODEL_ki 0x15
25#define MODEL_o20 0x14
26#define MODEL_o19 0x13
27#define MODEL_yabu 0x12
28#define MODEL_kusa1 0x11
29#define MODEL_iwa 0x10
30#define MODEL_o62 0xF
31#define MODEL_o61 0xE
32#define MODEL_1wa8 0xD
33#define MODEL_1wa5 0xC
34#define MODEL_1wa2 0xB
35#define MODEL_g1 0xA
36#define MODEL_o6 0x9
37#define MODEL_o3 0x8
38#define MODEL_g2 0x7
39#define MODEL_waku 0x6
40#define MODEL_soku 0x5
41#define MODEL_kusa 0x4
42#define MODEL_tuti 0x3
43#define MODEL_exit 0x2
44#define MODEL_exit2 0x1
45#define MODEL_exit1 0x0
46