Paper Mario DX
Paper Mario (N64) modding
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arn_05_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2C
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#define MODEL_ie3 0x2B
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#define MODEL_3kusa 0x2A
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#define MODEL_3yane 0x29
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#define MODEL_3doa 0x28
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#define MODEL_g17 0x27
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#define MODEL_3mad 0x26
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#define MODEL_3kabe 0x25
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#define MODEL_ie2 0x24
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#define MODEL_o60 0x23
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#define MODEL_2yane 0x22
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#define MODEL_2doa 0x21
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#define MODEL_g16 0x20
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#define MODEL_2mad 0x1F
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#define MODEL_2kabe 0x1E
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#define MODEL_ie1 0x1D
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#define MODEL_1kusa 0x1C
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#define MODEL_1dai 0x1B
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#define MODEL_1yane 0x1A
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#define MODEL_g15 0x19
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#define MODEL_1mado 0x18
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#define MODEL_1kabe 0x17
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#define MODEL_1doa 0x16
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#define MODEL_ki 0x15
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#define MODEL_o20 0x14
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#define MODEL_o19 0x13
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#define MODEL_yabu 0x12
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#define MODEL_kusa1 0x11
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#define MODEL_iwa 0x10
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#define MODEL_o62 0xF
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#define MODEL_o61 0xE
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#define MODEL_1wa8 0xD
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#define MODEL_1wa5 0xC
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#define MODEL_1wa2 0xB
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#define MODEL_g1 0xA
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#define MODEL_o6 0x9
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#define MODEL_o3 0x8
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#define MODEL_g2 0x7
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#define MODEL_waku 0x6
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#define MODEL_soku 0x5
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#define MODEL_kusa 0x4
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#define MODEL_tuti 0x3
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#define MODEL_exit 0x2
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#define MODEL_exit2 0x1
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#define MODEL_exit1 0x0
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include
mapfs
arn_05_shape.h
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