Paper Mario DX
Paper Mario (N64) modding
 
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arn_07_hit.h
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1#define COLLIDER_Root 0x1B
2#define COLLIDER_g17 0x1A
3#define COLLIDER_o60 0x19
4#define COLLIDER_g13 0x18
5#define COLLIDER_o53 0x17
6#define COLLIDER_o52 0x16
7#define COLLIDER_o51 0x15
8#define COLLIDER_Default 0x14
9#define COLLIDER_o33 0x13
10#define COLLIDER_o32 0x12
11#define COLLIDER_o54 0x11
12#define COLLIDER_g1 0x10
13#define COLLIDER_o15 0xF
14#define COLLIDER_g4 0xE
15#define COLLIDER_kusa 0xD
16#define COLLIDER_exit3 0xC
17#define COLLIDER_n3 0xB
18#define COLLIDER_tt3 0xA
19#define COLLIDER_deili3 0x9
20#define COLLIDER_deilit3 0x8
21#define COLLIDER_exit2 0x7
22#define COLLIDER_ne 0x6
23#define COLLIDER_deilie 0x5
24#define COLLIDER_deilite 0x4
25#define COLLIDER_exitw 0x3
26#define COLLIDER_nw 0x2
27#define COLLIDER_deiliw 0x1
28#define COLLIDER_deilitw 0x0
29
30#define ZONE_Root 0xC
31#define ZONE_g1 0xB
32#define ZONE_g6 0xA
33#define ZONE_g7 0x9
34#define ZONE_o30 0x8
35#define ZONE_b_w 0x7
36#define ZONE_g8 0x6
37#define ZONE_b_e3 0x5
38#define ZONE_b_e1 0x4
39#define ZONE_g2 0x3
40#define ZONE_g10 0x2
41#define ZONE_s4 0x1
42#define ZONE_s1 0x0
43