Paper Mario DX
Paper Mario (N64) modding
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arn_07_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g17 0x1A
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#define COLLIDER_o60 0x19
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#define COLLIDER_g13 0x18
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#define COLLIDER_o53 0x17
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#define COLLIDER_o52 0x16
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#define COLLIDER_o51 0x15
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#define COLLIDER_Default 0x14
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#define COLLIDER_o33 0x13
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#define COLLIDER_o32 0x12
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#define COLLIDER_o54 0x11
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#define COLLIDER_g1 0x10
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#define COLLIDER_o15 0xF
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#define COLLIDER_g4 0xE
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#define COLLIDER_kusa 0xD
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#define COLLIDER_exit3 0xC
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#define COLLIDER_n3 0xB
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#define COLLIDER_tt3 0xA
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#define COLLIDER_deili3 0x9
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#define COLLIDER_deilit3 0x8
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#define COLLIDER_exit2 0x7
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#define COLLIDER_ne 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilite 0x4
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#define COLLIDER_exitw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0xC
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#define ZONE_g1 0xB
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#define ZONE_g6 0xA
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#define ZONE_g7 0x9
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#define ZONE_o30 0x8
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#define ZONE_b_w 0x7
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#define ZONE_g8 0x6
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#define ZONE_b_e3 0x5
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#define ZONE_b_e1 0x4
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#define ZONE_g2 0x3
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#define ZONE_g10 0x2
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#define ZONE_s4 0x1
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#define ZONE_s1 0x0
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include
mapfs
arn_07_hit.h
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