Paper Mario DX
Paper Mario (N64) modding
 
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arn_07_shape.h
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1#define MODEL_Root 0x20
2#define MODEL_g12 0x1F
3#define MODEL_g13 0x1E
4#define MODEL_o39 0x1D
5#define MODEL_g14 0x1C
6#define MODEL_o40 0x1B
7#define MODEL_o47 0x1A
8#define MODEL_o38 0x19
9#define MODEL_o37 0x18
10#define MODEL_o36 0x17
11#define MODEL_o35 0x16
12#define MODEL_Default 0x15
13#define MODEL_iwa4 0x14
14#define MODEL_iwa3 0x13
15#define MODEL_iwa2 0x12
16#define MODEL_iwa1 0x11
17#define MODEL_sigemi 0x10
18#define MODEL_ki 0xF
19#define MODEL_ki3 0xE
20#define MODEL_ki2 0xD
21#define MODEL_ki1 0xC
22#define MODEL_g1 0xB
23#define MODEL_miti 0xA
24#define MODEL_tuti2 0x9
25#define MODEL_o48 0x8
26#define MODEL_kusa2 0x7
27#define MODEL_g4 0x6
28#define MODEL_o49 0x5
29#define MODEL_kusa 0x4
30#define MODEL_waku 0x3
31#define MODEL_exit 0x2
32#define MODEL_exit2 0x1
33#define MODEL_exit1 0x0
34