Paper Mario DX
Paper Mario (N64) modding
 
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arn_10_hit.h
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1#define COLLIDER_Root 0xE
2#define COLLIDER_exite 0xD
3#define COLLIDER_ne 0xC
4#define COLLIDER_tte 0xB
5#define COLLIDER_deilie 0xA
6#define COLLIDER_deilite 0x9
7#define COLLIDER_exitw 0x8
8#define COLLIDER_nw 0x7
9#define COLLIDER_ttw 0x6
10#define COLLIDER_deiliw 0x5
11#define COLLIDER_deilitw 0x4
12#define COLLIDER_Default 0x3
13#define COLLIDER_o44 0x2
14#define COLLIDER_kabe 0x1
15#define COLLIDER_yuka 0x0
16
17#define ZONE_Root 0x5
18#define ZONE_exitw 0x4
19#define ZONE_deilie 0x3
20#define ZONE_deiliw 0x2
21#define ZONE_Default 0x1
22#define ZONE_yuka 0x0
23