Paper Mario DX
Paper Mario (N64) modding
 
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arn_13_hit.h
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1#define COLLIDER_Root 0xD
2#define COLLIDER_g19 0xC
3#define COLLIDER_o56 0xB
4#define COLLIDER_o55 0xA
5#define COLLIDER_exite 0x9
6#define COLLIDER_ne 0x8
7#define COLLIDER_tte 0x7
8#define COLLIDER_deilie 0x6
9#define COLLIDER_deilite 0x5
10#define COLLIDER_exitw 0x4
11#define COLLIDER_nw 0x3
12#define COLLIDER_ttw 0x2
13#define COLLIDER_deiliw 0x1
14#define COLLIDER_deilitw 0x0
15
16#define ZONE_Root 0x5
17#define ZONE_exitw 0x4
18#define ZONE_deilie 0x3
19#define ZONE_deiliw 0x2
20#define ZONE_Default 0x1
21#define ZONE_yuka 0x0
22