Paper Mario DX
Paper Mario (N64) modding
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arn_20_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x15
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#define COLLIDER_Default 0x14
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#define COLLIDER_deiliw 0x13
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#define COLLIDER_deiliwt 0x12
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#define COLLIDER_deilite 0x11
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#define COLLIDER_o222 0x10
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#define COLLIDER_deilie 0xF
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#define COLLIDER_o221 0xE
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#define COLLIDER_o166 0xD
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#define COLLIDER_g38 0xC
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#define COLLIDER_o223 0xB
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#define COLLIDER_o219 0xA
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#define COLLIDER_o165 0x9
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#define COLLIDER_o218 0x8
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#define COLLIDER_dgb_castle 0x7
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#define COLLIDER_g37 0x6
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#define COLLIDER_o203 0x5
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#define COLLIDER_o201 0x4
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#define COLLIDER_o200 0x3
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#define COLLIDER_o199 0x2
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#define COLLIDER_o198 0x1
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#define COLLIDER_o190 0x0
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#define ZONE_Root 0x3
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#define ZONE_6 0x2
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#define ZONE_o220 0x1
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#define ZONE_o219 0x0
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include
mapfs
arn_20_hit.h
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