Paper Mario DX
Paper Mario (N64) modding
 
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arn_20_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2D
2#define MODEL_g38 0x2C
3#define MODEL_o219 0x2B
4#define MODEL_o220 0x2A
5#define MODEL_o163 0x29
6#define MODEL_o214 0x28
7#define MODEL_o216 0x27
8#define MODEL_o170 0x26
9#define MODEL_o217 0x25
10#define MODEL_o162 0x24
11#define MODEL_o161 0x23
12#define MODEL_o212 0x22
13#define MODEL_o165 0x21
14#define MODEL_Default 0x20
15#define MODEL_o224 0x1F
16#define MODEL_o168 0x1E
17#define MODEL_o166 0x1D
18#define MODEL_dgb_castle 0x1C
19#define MODEL_g37 0x1B
20#define MODEL_o221 0x1A
21#define MODEL_o203 0x19
22#define MODEL_o201 0x18
23#define MODEL_o200 0x17
24#define MODEL_o199 0x16
25#define MODEL_o198 0x15
26#define MODEL_o192 0x14
27#define MODEL_o190 0x13
28#define MODEL_g32 0x12
29#define MODEL_o195 0x11
30#define MODEL_o194 0x10
31#define MODEL_o187 0xF
32#define MODEL_o186 0xE
33#define MODEL_o185 0xD
34#define MODEL_o181 0xC
35#define MODEL_o183 0xB
36#define MODEL_o182 0xA
37#define MODEL_g33 0x9
38#define MODEL_door2 0x8
39#define MODEL_d2 0x7
40#define MODEL_door1 0x6
41#define MODEL_d1 0x5
42#define MODEL_6 0x4
43#define MODEL_o169 0x3
44#define MODEL_o112 0x2
45#define MODEL_g1 0x1
46#define MODEL_frame 0x0
47