Paper Mario DX
Paper Mario (N64) modding
 
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arn_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x23
2#define MODEL_dai 0x22
3#define MODEL_waku1 0x21
4#define MODEL_kusa3 0x20
5#define MODEL_iwa4 0x1F
6#define MODEL_iwa3 0x1E
7#define MODEL_g78 0x1D
8#define MODEL_o349 0x1C
9#define MODEL_o350 0x1B
10#define MODEL_yuka5 0x1A
11#define MODEL_yuka4 0x19
12#define MODEL_g49 0x18
13#define MODEL_waku2 0x17
14#define MODEL_kusa2 0x16
15#define MODEL_iwa2 0x15
16#define MODEL_kusa1 0x14
17#define MODEL_g88 0x13
18#define MODEL_o383 0x12
19#define MODEL_o382 0x11
20#define MODEL_o381 0x10
21#define MODEL_g87 0xF
22#define MODEL_o380 0xE
23#define MODEL_o379 0xD
24#define MODEL_ki1 0xC
25#define MODEL_iwa1 0xB
26#define MODEL_kusa4 0xA
27#define MODEL_g93 0x9
28#define MODEL_o399 0x8
29#define MODEL_o398 0x7
30#define MODEL_g92 0x6
31#define MODEL_o396 0x5
32#define MODEL_o395 0x4
33#define MODEL_kusa5 0x3
34#define MODEL_iwa5 0x2
35#define MODEL_waku 0x1
36#define MODEL_yuka1 0x0
37