Paper Mario DX
Paper Mario (N64) modding
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arn_bt02_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1D
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#define MODEL_dai 0x1C
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#define MODEL_waku1 0x1B
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#define MODEL_kusa3 0x1A
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#define MODEL_iwa4 0x19
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#define MODEL_iwa3 0x18
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#define MODEL_g78 0x17
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#define MODEL_o349 0x16
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#define MODEL_o350 0x15
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#define MODEL_yuka5 0x14
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#define MODEL_yuka4 0x13
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#define MODEL_g85 0x12
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#define MODEL_waku2 0x11
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#define MODEL_kusa2 0x10
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#define MODEL_ki1 0xF
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#define MODEL_iwa1 0xE
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#define MODEL_kusa1 0xD
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#define MODEL_yuka3 0xC
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#define MODEL_iwa2 0xB
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#define MODEL_ki2 0xA
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#define MODEL_g73 0x9
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#define MODEL_o332 0x8
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#define MODEL_g49 0x7
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#define MODEL_koya 0x6
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#define MODEL_o333 0x5
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#define MODEL_o330 0x4
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#define MODEL_o328 0x3
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#define MODEL_o327 0x2
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#define MODEL_waku 0x1
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#define MODEL_yuka1 0x0
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include
mapfs
arn_bt02_shape.h
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