Paper Mario DX
Paper Mario (N64) modding
 
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arn_bt03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1E
2#define MODEL_dai 0x1D
3#define MODEL_waku1 0x1C
4#define MODEL_kusa3 0x1B
5#define MODEL_iwa4 0x1A
6#define MODEL_iwa3 0x19
7#define MODEL_g78 0x18
8#define MODEL_o349 0x17
9#define MODEL_o350 0x16
10#define MODEL_yuka5 0x15
11#define MODEL_yuka4 0x14
12#define MODEL_g49 0x13
13#define MODEL_waku2 0x12
14#define MODEL_kusa2 0x11
15#define MODEL_iwa2 0x10
16#define MODEL_kusa1 0xF
17#define MODEL_kusa4 0xE
18#define MODEL_ki1 0xD
19#define MODEL_iwa1 0xC
20#define MODEL_g93 0xB
21#define MODEL_o399 0xA
22#define MODEL_o398 0x9
23#define MODEL_g92 0x8
24#define MODEL_o403 0x7
25#define MODEL_o381 0x6
26#define MODEL_o395 0x5
27#define MODEL_kabe2 0x4
28#define MODEL_kusa5 0x3
29#define MODEL_iwa5 0x2
30#define MODEL_waku 0x1
31#define MODEL_yuka1 0x0
32