Paper Mario DX
Paper Mario (N64) modding
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blue_shy_guy.inc.c
Go to the documentation of this file.
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#define NAMESPACE A(blue_shy_guy)
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#define ANIM_SHYGUY_Anim00 ANIM_ShyGuy_Blue_Anim00
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#define ANIM_SHYGUY_Anim01 ANIM_ShyGuy_Blue_Anim01
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#define ANIM_SHYGUY_Anim02 ANIM_ShyGuy_Blue_Anim02
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#define ANIM_SHYGUY_Anim03 ANIM_ShyGuy_Blue_Anim03
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#define ANIM_SHYGUY_Anim04 ANIM_ShyGuy_Blue_Anim04
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#define ANIM_SHYGUY_Anim05 ANIM_ShyGuy_Blue_Anim05
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#define ANIM_SHYGUY_Anim06 ANIM_ShyGuy_Blue_Anim06
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#define ANIM_SHYGUY_Anim07 ANIM_ShyGuy_Blue_Anim07
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#define ANIM_SHYGUY_Anim08 ANIM_ShyGuy_Blue_Anim08
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#define ANIM_SHYGUY_Anim09 ANIM_ShyGuy_Blue_Anim09
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#define ANIM_SHYGUY_Anim0A ANIM_ShyGuy_Blue_Anim0A
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#define ANIM_SHYGUY_Anim0B ANIM_ShyGuy_Blue_Anim0B
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#define ANIM_SHYGUY_Anim0C ANIM_ShyGuy_Blue_Anim0C
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#define ANIM_SHYGUY_Anim0D ANIM_ShyGuy_Blue_Anim0D
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#define ANIM_SHYGUY_Anim0E ANIM_ShyGuy_Blue_Anim0E
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#define ANIM_SHYGUY_Anim0F ANIM_ShyGuy_Blue_Anim0F
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#define ANIM_SHYGUY_Anim10 ANIM_ShyGuy_Blue_Anim10
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#define ANIM_SHYGUY_Anim11 ANIM_ShyGuy_Blue_Anim11
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#define ANIM_SHYGUY_Anim12 ANIM_ShyGuy_Blue_Anim12
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#define ANIM_SHYGUY_Anim13 ANIM_ShyGuy_Blue_Anim13
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#define ANIM_SHYGUY_Anim14 ANIM_ShyGuy_Blue_Anim14
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#define ANIM_SHYGUY_Anim15 ANIM_ShyGuy_Blue_Anim15
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#include "
shy_guy_base.inc.c
"
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shy_guy_base.inc.c
src
battle
common
actor
blue_shy_guy.inc.c
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