Paper Mario DX
Paper Mario (N64) modding
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bomb.h
Go to the documentation of this file.
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#ifndef _BOMB_H_
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#define _BOMB_H_
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#include "
common_structs.h
"
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// args: none
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API_CALLABLE(action_command_bomb_init);
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// args: prep time, duration, difficulty, variation
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API_CALLABLE(action_command_bomb_start);
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void
action_command_bomb_update
(
void
);
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void
action_command_bomb_draw
(
void
);
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void
action_command_bomb_free
(
void
);
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// variants for this action command
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enum
{
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ACV_BOMB_BASIC
= 0,
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ACV_BOMB_SUPER
= 1,
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ACV_BOMB_ULTRA
= 2,
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};
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#endif
ACV_BOMB_ULTRA
@ ACV_BOMB_ULTRA
Definition
bomb.h:20
ACV_BOMB_BASIC
@ ACV_BOMB_BASIC
Definition
bomb.h:18
ACV_BOMB_SUPER
@ ACV_BOMB_SUPER
Definition
bomb.h:19
action_command_bomb_update
void action_command_bomb_update(void)
action_command_bomb_draw
void action_command_bomb_draw(void)
action_command_bomb_free
void action_command_bomb_free(void)
common_structs.h
src
battle
action_cmd
bomb.h
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