Paper Mario DX
Paper Mario (N64) modding
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dgb_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x35
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#define COLLIDER_Default 0x34
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#define COLLIDER_bridge 0x33
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#define COLLIDER_after 0x32
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#define COLLIDER_o526 0x31
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#define COLLIDER_o524 0x30
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#define COLLIDER_o516 0x2F
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#define COLLIDER_o518 0x2E
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#define COLLIDER_o511 0x2D
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#define COLLIDER_o506 0x2C
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#define COLLIDER_o503 0x2B
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#define COLLIDER_o500 0x2A
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#define COLLIDER_o498 0x29
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#define COLLIDER_before 0x28
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#define COLLIDER_o406 0x27
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#define COLLIDER_o206 0x26
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#define COLLIDER_g71 0x25
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#define COLLIDER_o343 0x24
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#define COLLIDER_o342 0x23
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#define COLLIDER_o172 0x22
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#define COLLIDER_g49 0x21
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#define COLLIDER_o346 0x20
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#define COLLIDER_o183 0x1F
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#define COLLIDER_g57 0x1E
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#define COLLIDER_o374 0x1D
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#define COLLIDER_deilittne 0x1C
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#define COLLIDER_deilitne 0x1B
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#define COLLIDER_deiline 0x1A
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#define COLLIDER_o378 0x19
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#define COLLIDER_deilitte 0x18
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#define COLLIDER_deilite 0x17
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#define COLLIDER_deilie 0x16
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#define COLLIDER_o382 0x15
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#define COLLIDER_deilittse 0x14
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#define COLLIDER_deilitse 0x13
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#define COLLIDER_deilise 0x12
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#define COLLIDER_o373 0x11
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#define COLLIDER_deilittnw 0x10
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#define COLLIDER_deilitnw 0xF
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#define COLLIDER_deilinw 0xE
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#define COLLIDER_o366 0xD
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#define COLLIDER_deilittw 0xC
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#define COLLIDER_deilitw 0xB
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#define COLLIDER_deiliw 0xA
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#define COLLIDER_o169 0x9
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#define COLLIDER_deilittsw 0x8
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#define COLLIDER_deilitsw 0x7
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#define COLLIDER_deilisw 0x6
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#define COLLIDER_o386 0x5
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#define COLLIDER_deilitts 0x4
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#define COLLIDER_deilis 0x3
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#define COLLIDER_deilits 0x2
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#define COLLIDER_g70 0x1
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#define COLLIDER_o203 0x0
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#define ZONE_Root 0x10
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#define ZONE_Default 0xF
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#define ZONE_g76 0xE
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#define ZONE_deiline 0xD
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#define ZONE_o391 0xC
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#define ZONE_o387 0xB
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#define ZONE_o386 0xA
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#define ZONE_deilinw 0x9
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#define ZONE_g75 0x8
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#define ZONE_deilie 0x7
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#define ZONE_o390 0x6
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#define ZONE_o389 0x5
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#define ZONE_o388 0x4
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#define ZONE_deiliw 0x3
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#define ZONE_g74 0x2
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#define ZONE_o398 0x1
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#define ZONE_o397 0x0
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include
mapfs
dgb_01_hit.h
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