Paper Mario DX
Paper Mario (N64) modding
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dgb_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2F
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#define COLLIDER_g1 0x2E
3
#define COLLIDER_g4 0x2D
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#define COLLIDER_o121 0x2C
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#define COLLIDER_o16 0x2B
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#define COLLIDER_o15 0x2A
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#define COLLIDER_o6 0x29
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#define COLLIDER_o5 0x28
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#define COLLIDER_o4 0x27
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#define COLLIDER_g5 0x26
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#define COLLIDER_o117 0x25
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#define COLLIDER_deilitn 0x24
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#define COLLIDER_deilin 0x23
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#define COLLIDER_o116 0x22
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#define COLLIDER_deilitts 0x21
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#define COLLIDER_deilits 0x20
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#define COLLIDER_deilis 0x1F
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#define COLLIDER_g13 0x1E
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#define COLLIDER_o113 0x1D
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#define COLLIDER_o112 0x1C
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#define COLLIDER_o77 0x1B
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#define COLLIDER_o108 0x1A
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#define COLLIDER_deilittse 0x19
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#define COLLIDER_deilitse 0x18
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#define COLLIDER_deilise 0x17
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#define COLLIDER_o107 0x16
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#define COLLIDER_deilittne 0x15
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#define COLLIDER_deilitne 0x14
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#define COLLIDER_deiline 0x13
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#define COLLIDER_de 0x12
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#define COLLIDER_deilittnw 0x11
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#define COLLIDER_deilitnw 0x10
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#define COLLIDER_deilinw 0xF
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#define COLLIDER_o99 0xE
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#define COLLIDER_deilittsw 0xD
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#define COLLIDER_deilitsw 0xC
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#define COLLIDER_deilisw 0xB
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#define COLLIDER_g11 0xA
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#define COLLIDER_o92 0x9
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#define COLLIDER_o81 0x8
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#define COLLIDER_o39 0x7
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#define COLLIDER_o24 0x6
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#define COLLIDER_o23 0x5
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#define COLLIDER_g2 0x4
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#define COLLIDER_o75 0x3
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#define COLLIDER_o28 0x2
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#define COLLIDER_o25 0x1
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#define COLLIDER_o29 0x0
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#define ZONE_Root 0xB
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#define ZONE_g1 0xA
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#define ZONE_o4 0x9
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#define ZONE_o140 0x8
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#define ZONE_o134 0x7
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#define ZONE_o23 0x6
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#define ZONE_o130 0x5
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#define ZONE_o129 0x4
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#define ZONE_o139 0x3
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#define ZONE_o135 0x2
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#define ZONE_o138 0x1
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#define ZONE_o137 0x0
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include
mapfs
dgb_03_hit.h
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