Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
dgb_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
2
#define COLLIDER_g1 0x17
3
#define COLLIDER_g5 0x16
4
#define COLLIDER_o157 0x15
5
#define COLLIDER_deilittne 0x14
6
#define COLLIDER_deilitne 0x13
7
#define COLLIDER_deiline 0x12
8
#define COLLIDER_o156 0x11
9
#define COLLIDER_deilittse 0x10
10
#define COLLIDER_deilitse 0xF
11
#define COLLIDER_deilise 0xE
12
#define COLLIDER_g7 0xD
13
#define COLLIDER_o151 0xC
14
#define COLLIDER_o129 0xB
15
#define COLLIDER_o33 0xA
16
#define COLLIDER_o149 0x9
17
#define COLLIDER_o66 0x8
18
#define COLLIDER_g2 0x7
19
#define COLLIDER_o195 0x6
20
#define COLLIDER_o194 0x5
21
#define COLLIDER_o135 0x4
22
#define COLLIDER_o75 0x3
23
#define COLLIDER_o134 0x2
24
#define COLLIDER_o61 0x1
25
#define COLLIDER_o28 0x0
26
27
#define ZONE_Root 0x6
28
#define ZONE_g1 0x5
29
#define ZONE_g48 0x4
30
#define ZONE_o203 0x3
31
#define ZONE_o202 0x2
32
#define ZONE_o201 0x1
33
#define ZONE_o200 0x0
34
include
mapfs
dgb_04_hit.h
Generated by
1.10.0