Paper Mario DX
Paper Mario (N64) modding
 
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dgb_04_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x18
2#define COLLIDER_g1 0x17
3#define COLLIDER_g5 0x16
4#define COLLIDER_o157 0x15
5#define COLLIDER_deilittne 0x14
6#define COLLIDER_deilitne 0x13
7#define COLLIDER_deiline 0x12
8#define COLLIDER_o156 0x11
9#define COLLIDER_deilittse 0x10
10#define COLLIDER_deilitse 0xF
11#define COLLIDER_deilise 0xE
12#define COLLIDER_g7 0xD
13#define COLLIDER_o151 0xC
14#define COLLIDER_o129 0xB
15#define COLLIDER_o33 0xA
16#define COLLIDER_o149 0x9
17#define COLLIDER_o66 0x8
18#define COLLIDER_g2 0x7
19#define COLLIDER_o195 0x6
20#define COLLIDER_o194 0x5
21#define COLLIDER_o135 0x4
22#define COLLIDER_o75 0x3
23#define COLLIDER_o134 0x2
24#define COLLIDER_o61 0x1
25#define COLLIDER_o28 0x0
26
27#define ZONE_Root 0x6
28#define ZONE_g1 0x5
29#define ZONE_g48 0x4
30#define ZONE_o203 0x3
31#define ZONE_o202 0x2
32#define ZONE_o201 0x1
33#define ZONE_o200 0x0
34