Paper Mario DX
Paper Mario (N64) modding
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dgb_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_g71 0x14
3
#define COLLIDER_g74 0x13
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#define COLLIDER_deilitts 0x12
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#define COLLIDER_o312 0x11
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#define COLLIDER_deilittn 0x10
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#define COLLIDER_deilitn 0xF
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#define COLLIDER_deilin 0xE
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#define COLLIDER_g73 0xD
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#define COLLIDER_o317 0xC
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#define COLLIDER_o308 0xB
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#define COLLIDER_o307 0xA
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#define COLLIDER_o305 0x9
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#define COLLIDER_o304 0x8
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#define COLLIDER_g72 0x7
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#define COLLIDER_o326 0x6
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#define COLLIDER_o290 0x5
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#define COLLIDER_o303 0x4
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#define COLLIDER_o302 0x3
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#define COLLIDER_o301 0x2
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#define COLLIDER_o300 0x1
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#define COLLIDER_o299 0x0
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#define ZONE_Root 0x8
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#define ZONE_g1 0x7
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#define ZONE_g48 0x6
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#define ZONE_o205 0x5
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#define ZONE_o204 0x4
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#define ZONE_o201 0x3
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#define ZONE_o202 0x2
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#define ZONE_o203 0x1
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#define ZONE_o200 0x0
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include
mapfs
dgb_05_hit.h
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