Paper Mario DX
Paper Mario (N64) modding
 
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dgb_05_hit.h
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1#define COLLIDER_Root 0x15
2#define COLLIDER_g71 0x14
3#define COLLIDER_g74 0x13
4#define COLLIDER_deilitts 0x12
5#define COLLIDER_o312 0x11
6#define COLLIDER_deilittn 0x10
7#define COLLIDER_deilitn 0xF
8#define COLLIDER_deilin 0xE
9#define COLLIDER_g73 0xD
10#define COLLIDER_o317 0xC
11#define COLLIDER_o308 0xB
12#define COLLIDER_o307 0xA
13#define COLLIDER_o305 0x9
14#define COLLIDER_o304 0x8
15#define COLLIDER_g72 0x7
16#define COLLIDER_o326 0x6
17#define COLLIDER_o290 0x5
18#define COLLIDER_o303 0x4
19#define COLLIDER_o302 0x3
20#define COLLIDER_o301 0x2
21#define COLLIDER_o300 0x1
22#define COLLIDER_o299 0x0
23
24#define ZONE_Root 0x8
25#define ZONE_g1 0x7
26#define ZONE_g48 0x6
27#define ZONE_o205 0x5
28#define ZONE_o204 0x4
29#define ZONE_o201 0x3
30#define ZONE_o202 0x2
31#define ZONE_o203 0x1
32#define ZONE_o200 0x0
33