Paper Mario DX
Paper Mario (N64) modding
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dgb_06_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x11
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#define COLLIDER_g42 0x10
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#define COLLIDER_g59 0xF
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#define COLLIDER_o226 0xE
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#define COLLIDER_o220 0xD
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#define COLLIDER_deilittw 0xC
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#define COLLIDER_deilitw 0xB
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#define COLLIDER_deiliw 0xA
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#define COLLIDER_g58 0x9
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#define COLLIDER_o225 0x8
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#define COLLIDER_o215 0x7
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#define COLLIDER_o214 0x6
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#define COLLIDER_o212 0x5
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#define COLLIDER_g35 0x4
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#define COLLIDER_o190 0x3
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#define COLLIDER_o155 0x2
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#define COLLIDER_o154 0x1
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#define COLLIDER_o183 0x0
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#define ZONE_Root 0x5
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#define ZONE_g42 0x4
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#define ZONE_o229 0x3
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#define ZONE_o228 0x2
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#define ZONE_o231 0x1
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#define ZONE_o230 0x0
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include
mapfs
dgb_06_hit.h
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