Paper Mario DX
Paper Mario (N64) modding
 
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dgb_06_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x11
2#define COLLIDER_g42 0x10
3#define COLLIDER_g59 0xF
4#define COLLIDER_o226 0xE
5#define COLLIDER_o220 0xD
6#define COLLIDER_deilittw 0xC
7#define COLLIDER_deilitw 0xB
8#define COLLIDER_deiliw 0xA
9#define COLLIDER_g58 0x9
10#define COLLIDER_o225 0x8
11#define COLLIDER_o215 0x7
12#define COLLIDER_o214 0x6
13#define COLLIDER_o212 0x5
14#define COLLIDER_g35 0x4
15#define COLLIDER_o190 0x3
16#define COLLIDER_o155 0x2
17#define COLLIDER_o154 0x1
18#define COLLIDER_o183 0x0
19
20#define ZONE_Root 0x5
21#define ZONE_g42 0x4
22#define ZONE_o229 0x3
23#define ZONE_o228 0x2
24#define ZONE_o231 0x1
25#define ZONE_o230 0x0
26