Paper Mario DX
Paper Mario (N64) modding
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dgb_08_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x16
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#define COLLIDER_g1 0x15
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#define COLLIDER_g5 0x14
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#define COLLIDER_o157 0x13
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#define COLLIDER_deilittne 0x12
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#define COLLIDER_deilitne 0x11
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#define COLLIDER_deiline 0x10
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#define COLLIDER_o156 0xF
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#define COLLIDER_deilittse 0xE
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#define COLLIDER_deilitse 0xD
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#define COLLIDER_deilise 0xC
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#define COLLIDER_g7 0xB
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#define COLLIDER_o151 0xA
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#define COLLIDER_o129 0x9
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#define COLLIDER_o33 0x8
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#define COLLIDER_o149 0x7
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#define COLLIDER_o66 0x6
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#define COLLIDER_g2 0x5
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#define COLLIDER_o135 0x4
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#define COLLIDER_o75 0x3
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#define COLLIDER_o134 0x2
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#define COLLIDER_o61 0x1
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#define COLLIDER_o28 0x0
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#define ZONE_Root 0x5
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#define ZONE_g1 0x4
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#define ZONE_o162 0x3
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#define ZONE_o163 0x2
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#define ZONE_o164 0x1
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#define ZONE_o161 0x0
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include
mapfs
dgb_08_hit.h
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